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  1. UbiArt é uma plataforma de desenvolvimento que permite a artistas e animadores criar facilmente conteúdo e utilizá-lo em um ambiente interativo. [3] O mecanismo é otimizado para resoluções HD e é capaz de rodar jogos a 60 quadros por segundo em resoluções superiores a 1080p .

  2. C++. Operating system. Cross-platform. Type. Game engine. License. Proprietary. The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics [1] into a playable video game without extensive coding.

    Year
    Title
    Platform (s)(ps3)
    Platform (s)(psvita)
    2021
    No
    No
    2020
    No
    No
    2019
    No
    No
    2019
    No
    No
  3. UbiArt Framework est un moteur de jeu développé par Ubisoft Montpellier. Il permet d'animer tout type d'image [1] et donc de les intégrer directement dans le jeu vidéo, sans beaucoup de développement [2].

  4. O UbiArt Framework é um motor de jogo eletrônico 2,5D desenvolvido pela Ubisoft Montpellier. Sua função é organizar gráficos vetoriais animados em 2D em um jogo jogável sem codificação extensa.

  5. Video game engine / From Wikipedia, the free encyclopedia. The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics into a playable video game without extensive coding.

  6. UbiArt Framework is a 2.5D engine developed by Ubisoft Montpellier, released in 2010. The engine has brought Rayman Origins, and other games throughout it's existence. Developers have also added more features that were later introduced in Rayman Legends, and future games such as Child of Light, Valiant Hearts: the Great War, etc.

  7. UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics into a playable video game without extensive coding.