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John Romero (nascido Alfonso John Romero, em 28 de outubro de 1967, na cidade de Colorado Springs, Colorado) é um designer de jogos e programador. É responsável pela popularização dos jogos de tiro em primeira pessoa, como Doom, Wolfenstein 3D, Quake, e Daikatana, que ficaram conhecidos mundialmente.
- Alfonso John Romero
Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).
- Video game designer, programmer
- Stevie Case (1998–2003)
- Alfonso John Romero, October 28, 1967 (age 55), Colorado Springs, Colorado, U.S.
11 de ago. de 2023 · Conheça a trajetória dos dois gênios dos games, desde suas origens humildes e criminosas até suas conquistas e polêmicas na indústria. Saiba como eles criaram conceitos e tecnologias que marcaram a história dos videogames para PC.
Learn about the lives and achievements of Brenda Romero, a BAFTA award-winning game director and entrepreneur, and John Romero, an award-winning game designer and programmer. They are the co-founders of Romero Games and have worked on over 130 games, including Wolfenstein 3D, DOOM and Quake.
16 de set. de 2023 · Learn about the life and career of John Romero, the co-founder of id Software and the designer of Wolfenstein 3D, Doom and Quake. Hear his personal story of overcoming poverty and violence, and how he shaped the first-person shooter genre and video game culture.
17 de jul. de 2023 · An excerpt from game designer John Romero’s autobiography about the origin story of Doom and Wolfenstein 3D studio id Software.
18 de jul. de 2023 · John Romero was the first rock star of video games: a long-haired, high-tech artist who repeatedly revolutionized the industry with his innovative triumphs, including the...