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  1. Há 2 dias · Entertainment and leisure activities have been a part of culture in one form or another since the ancient times. Dance performances, live music, and storytelling have a long tradition throughout history, even as the styles and available methods of delivery have shifted dramatically.

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  2. en.wikipedia.org › wiki › MusicMusic - Wikipedia

    Há 1 dia · Music is composed and performed for many purposes, ranging from aesthetic pleasure, religious or ceremonial purposes, or as an entertainment product for the marketplace. When music was only available through sheet music scores, such as during the Classical and Romantic eras, music lovers would buy the sheet music of their favourite pieces and songs so that they could perform them at home on ...

  3. Há 2 dias · TED Conferences, LLC (Technology, Entertainment, Design) is an American-Canadian non-profit media organization that posts international talks online for free distribution under the slogan "ideas worth spreading".

  4. Há 4 horas · Modern Entertainment in Japan Anime and Manga: Pioneers of Global Pop Culture. Anime and manga are more than mere entertainment mediums in Japan; they are pivotal elements of Japanese pop culture, influencing and reflecting Japan’s societal values, historical changes, and technological advancements.

  5. Há 4 dias · YG Entertainment Inc. (Korean: YG 엔터테인먼트) is a South Korean multinational entertainment agency established in 1996 by Yang Hyun-suk. The company operates as a record label, talent agency, music production company, event management and concert production company, and music publishing house.

  6. Há 13 horas · LB Entertainment, behind “Sintonía,” Netflix’s biggest Brazilian hit, has signed a first-look deal with Universo Online (UOL), the biggest news website in Brazil which had 99 million unique ...

  7. Há 5 dias · The term “entertainment 360” is a comprehensive strategy for entertainment that makes use of state-of-the-art technology to give viewers engaging and interactive experiences. With Entertainment 360, viewers are in the center of the action and may explore and interact with content from every angle, in contrast to traditional forms of ...