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  1. The Wall of Flesh is the final and strongest pre-Hardmode boss, spawnable only in The Underworld. Once it is defeated, the world permanently converts to Hardmode, which brings new content and challenges. This means that once the Wall is defeated, new biomes will spawn, new monsters will attack you, and the game can be beaten. To defeat the Wall of Flesh, the player must attack either its eyes ...

  2. The Empress of Light is a Hardmode, post-Plantera boss fought in The Hallow. While she can be fought as soon as Plantera is defeated, she is significantly more difficult than most Hardmode bosses and will typically require post-Golem gear. The Empress of Light fight is optional and is not required for progression. While the Empress of Light is alive, her exclusive music Empress of Light will ...

  3. The term "mechanical bosses" refers to three early-Hardmode bosses; The Twins, The Destroyer, and Skeletron Prime, which are grouped together under this generic term due to sharing certain characteristics: They can be summoned by "mechanical" items, and are themselves metallic and robotic in appearance, resembling mechanized versions of pre-Hardmode bosses, namely the Eye of Cthulhu, Eater of ...

  4. King Slime is a pre-Hardmode boss. His appearance is that of a massive Blue Slime wearing a jeweled golden crown and having what appears to be a ninja inside of him. He lacks the crown on the Old-gen console, Windows Phone, and 3DS versions of the game. As King Slime takes damage, he spawns additional ordinary Blue Slimes (and Spiked Slimes in Expert and Master Mode) and will also appear to ...

  5. The Wall of Flesh is the final and strongest pre-Hardmode boss, spawnable only in The Underworld. Once it is defeated, the world permanently converts to Hardmode, which brings new content and challenges. To defeat the Wall of Flesh, the player must attack either its eyes or its mouth. They all share the same health counter, so attacking any of ...

  6. Les boss (« Bosses » en anglais) sont des ennemis agressifs et résistants qui représentent un défi important pour les joueurs. Vaincre un boss permet généralement d'avancer dans le jeu d'une manière ou d'une autre, par exemple en donnant au joueur un nouveau matériau pour une pioche d'un niveau supérieur. Chaque boss a sa propre façon d'être invoqué. Par exemple, la ...

  7. Bosses are aggressive, resilient enemies intended to offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way or another, such as granting the player a new material for a pickaxe of a higher tier. Each has its own particular way of being summoned. For example, most bosses have associated summoning items that can be used to spawn them ...