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  1. Welcome to the Yandere Simulator Wiki! Yandere Simulator is a stealth game about stalking a boy and secretly eliminating any girl who has a crush on him, while maintaining the image of an innocent schoolgirl. Game Mechanics. Learn every nuance about gameplay mechanics! Read more >.

  2. 14 de nov. de 2021 · The “New Hair” Build. Usually, I will refer to an update as either a “Bug-Fixing” build, or a “Quality-of-Life Improvement” build. The latest update contains 7 bug fixes and 10 QoL improvements, but more importantly than that, this build changes something that hasn’t changed in over seven years: the protagonist’s appearance!

  3. 11 de mai. de 2021 · Thumbnail artwork and YandereDev / Midori character artwork by Mulberry: https://www.deviantart.com/mulberrydreamer Pose Mode footage from ReubenThePig080: h...

    • 25 min
    • 1,7M
    • Yandere Dev
  4. 29 de jun. de 2023 · June 28th Update. Posted on June 28, 2023 by YandereDev. Before I continue with the blog post, I’d like to remind you that I’ve been posting never-before-seen concept art and sneak peeks of upcoming content on my Patreon for the past 26 days, and I’m going to continue doing so until I hit 30 straight days of Patreon posts! Hello!

  5. yandere dev owned up to it, and when you look at the screenshots and voice recordings, you can see it's extraordinarily creepy. yandere dev pressured her a lot about ruining his career, so her response can be seen as manipulation. and she is only 16 so she probably doesn't grasp the full scale of what's happening just yet.

  6. 2 de abr. de 2024 · Hello yandere dev,i support you since you started to make yandere simulator and i wanted to say thank you to start making progress.Do your all to create this game well because I believe in you and I know you will be very successful!!Anyways i have a question,it would be sooo cool if you add in the custom mode the possibility to change the rival ...

  7. 1 de set. de 2021 · September 1st Progress Report. Posted on September 1, 2021 by YandereDev. Hello! About two weeks ago, I finished the 10th rival. After that, I started working on the ending sequence; it was finished about one week ago. Since then, I’ve been searching for bugs, fixing anything that looks janky, and adding a final coat of polish to the update ...

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