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  1. 1 de out. de 2020 · Wright was succeeded in his position by Lucy Bradshaw, Maxis' General Manager, who now leads the Sims and Spore franchises. In 2010, Wright began producing a community-based television show called Bar Karma, which aired for one season in 2011. In October 2011, Wright joined the board of directors for Linden Lab, the creators of Second Life.

  2. 6 de jun. de 2011 · Wright on indie games, the future of consoles, and his next game . At this point, questions are opened up to the audience. In the ensuing answers, Wright touches on the future of film and ...

  3. 24 de ago. de 2022 · A Gallium Studios, um estúdio de jogos independente fundado pelos veteranos da indústria Will Wright e Lauren Elliott, arrecadou US$ 6 milhões para financiar suas ambições na Web3. A empresa desenvolverá jogos de simulação alimentados por sistemas blockchain, apoiados pela Griffin Gaming Partners, empresa de capital de risco focada em ...

  4. In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces.

  5. 23 de mai. de 2011 · In this, the last in the series of interviews conducted for his book Replay: The History of Video Games being published by Gamasutra, Tristan Donovan catches up with game design legend Will Wright -- shortly after his departure from Electronic Arts to focus on the Stupid Fun Club. Here, the discussion focuses on his entry into game making, the ...

  6. 4 de fev. de 2020 · Wright decidiu que o vaso seria uma boa opção, já que ele tinha diferentes possibilidades de interação, além de algumas variáveis. 4. As necessidades dos Sims são baseadas na Hierarquia de ...

  7. Will Wright: The earliest evolution of it had to do with the SETI Project. The original concept was sort of a toy galaxy you could fly around and explore. As we thought about, it became apparent ...

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