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  1. en.wikipedia.org › wiki › Times_SquareTimes Square - Wikipedia

    Há 2 dias · Times Square is a major commercial intersection, tourist destination, entertainment hub, and neighborhood in Midtown Manhattan, New York City, New York, U.S. It is formed by the junction of Broadway, Seventh Avenue, and 42nd Street. Together with adjacent Duffy Square, Times Square is a bowtie -shaped plaza five blocks long between 42nd and ...

  2. Há 23 horas · 2001 saw many sequels and prequels in video games, such as Madden NFL 2002, NBA Live 2002, NBA 2K2, WWF Smackdown! Just Bring It, Capcom vs. SNK 2, Dead or Alive 3, Final Fantasy X, Gran Turismo 3: A-Spec, Grand Theft Auto III, Metal Gear Solid 2: Sons of Liberty, Myst III: Exile, Crazy Taxi 2, SSX Tricky, Super Smash Bros. Melee, Sonic Adventure 2, Tony Hawk's Pro Skater 3, and Virtua Fighter 4.

  3. Há 3 dias · Financial performance. SuperData Research estimated that the video game industry grew 4% in 2019, reaching $120.1 billion in global revenues. SuperData stated the market was dominated by mobile games which made up $64.4 billion, with personal computer games at $29.6 billion and console games at $15.4 billion.

  4. en.wikipedia.org › wiki › Hideo_KojimaHideo Kojima - Wikipedia

    Há 5 dias · Hideo Kojima (小島 秀夫, Kojima Hideo, born August 24, 1963) is a Japanese video game designer. He is regarded as an auteur of video games. He developed a strong passion for film and literature during his childhood and adolescence.

  5. Há 23 horas · Notable deaths. January 10 – Jennell Jaquays, 67, tabletop and video game designer, with contributions for Dungeons & Dragons and at id Software. February 1 – Carl Weathers, 76, actor, best known for portraying Apollo Creed in the Rocky films and providing voice work in Mercenaries: Playground of Destruction, Mortal Kombat X and The Artful Escape.

  6. en.wikipedia.org › wiki › TetrisTetris - Wikipedia

    Há 4 dias · Tetris is rooted within popular culture and its popularity extends beyond the sphere of video games; imagery from the game has influenced architecture, music, and cosplay. The game also has been the subject of various research studies that have analyzed its theoretical complexity and have shown its effect on the human brain following a session, in particular the Tetris effect .

  7. Há 23 horas · In 2004, the total U.S. sales of video game hardware, software and accessories was $9.9 billion compared with $10 billion in 2003. Total software sales rose 8 percent over the previous year to $6.2 billion. Additionally, sales of portable software titles exceeded $1 billion for the first time. Hardware sales were down 27 percent for the year ...