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  1. You can help Divinity Original Sin Wiki by expanding it. Categories. : Stubs. Divinity: Original Sin 2 quests. Divinity: Original Sin 2 Chapter 4 quests. Divinity: Original Sin 2 side quests. Community content is available under CC BY-NC-SA unless otherwise noted. All in the Family is a Chapter 4 side quest in Divinity: Original Sin 2.

  2. 2) Repeat step 1 until all the sentinels are out of view of the two captain sentinels. 3) Target one captain sentinel and take him out, then the other. easy. 4) About 1950xp per captain sentinel, NOTHING for the others. TIP: some of the sentinel guards loot is a candle, the rest, nothing, you can put them in your pack but as soon as you drop ...

  3. 12 de out. de 2017 · How to Get Anathema. To acquire this Weapon, you need to complete the quest All In The Family. To obtain this quest, you’ll need to speak with necromancer Targquin the first time you board the Lady Vengeance. You can find him locked in Dallis’ room below deck.

  4. I was working my way through act 2 and of course encountered the bug that breaks the All in the family quest. And I do believe I figured out what causes the quest to break.

  5. 6 de out. de 2017 · alright so it's time for my party to leave act 2 and malady is saying that not everyone is on the ship. she says tarquin is off to stonegarden to do stuff funny thing is, is that i've already collected both parts of the sword he is looking for, and gave them both to him. AND "all in the family" is marked as closed in my journal. but he is outside stonegarden saying "Let me think. A sprinkling ...

  6. 9 de out. de 2017 · After completing just about all the quests in Act 2 I'm finally ready to leave Reapers Coast and procede to the city of arx which i have seen only a screenshot of. Unfortunately after completing the quest (shows up as completed in my journal) Tarquin will not show up on The lady Vengence. Is their any possible fix to this or do I have to put the game on hold until a patch fixes this?

  7. 16 de set. de 2017 · All In The Family. quest about getting an item from a tomb in a graveyard. found the place, and a note with a cryptic hint "2-1-3" and a mysterious device in the tomb next to the stone coffin that cannot be opened. messed with that part for 2-3 hours, hard to get a read of what to do there. you talking about the one with the room with a big ...