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  1. 4 de jul. de 2019 · It would be in /DH directory/map/Map1 and the files are province and province_names. Some of the mods do change some things abour the map (terrain modifiers mainly). You can check in the /map folder of the corresponding mod you're working with.

  2. 17 de abr. de 2011 · I'm trying to mod the 1914 scenario, and I can't seem to find a list of what province # corresponds to what province. Am I missing something obvious? Any help would be greatly appreciated. Edit: I found the province.csv in the /db folder, but it doesn't seem to match up with the 1914 scenario files.

  3. 18 de mar. de 2017 · Provinces by ID, part 1. This overview shows provinces with IDs ranging from 1 to 849 sorted numerically. Continued in Part 2 ( 850 to 1699) and Part 3 ( 1700 to 2601 .

  4. Look at the provinces you need for the event and note them down. 4. keebleeweeblee • Boat Captain • 6 yr. ago. Darkest_Hour/map/Map_1 - compare province.csv and province_names.csv. Be careful when editing .csv files with Excel or OpenOffice - they tend to mess stuff. 2.

  5. 29 de out. de 2019 · A Guide for The Long Dark. By: stmSantana. Topographic map testing inspired by "Topographic Maps by delta". Like delta, I'm not extracting data directly from the game, so the maps aren't 100% accurate, but I find this to be pretty interesting, fun and...

  6. 3 de jun. de 2015 · As a quickie, province ownership is dictated in the country specific files within the scenario folders under whatever directory you are using for the mod. Example ~/Darkest Hour/Mods/MyMod/scenarios/1944/ireland.inc

  7. 8 de dez. de 2017 · Alienattack (or aliensattack or something like that) followed by a province id (there's another code for making the game display province ID's) summons an alien invasion force that spawns with a bunch of infantry divisions and an airbase (and if the province has a harbor a naval base) then rapidly starts funneling in teched up armor ...