Yahoo Search Busca da Web

Resultado da Busca

  1. Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born September 23, 1966) is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series.

  2. Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori?, 23 de setembro de 1966) é um produtor e diretor de jogos eletrônicos japonês que trabalha para a Square Enix. Atualmente Kitase é o novo Brand Manager de Final Fantasy, após Shinji Hashimoto anunciar que deixou o cargo durante a transmissão do FINAL FANTASY XIV Digital Fan ...

  3. Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori?) is a Japanese game producer and former game director who has been working for Square Enix since 1990. He has directed four Final Fantasy games: Final Fantasy VI (1994), Final Fantasy VII (1997), Final Fantasy VIII (1999), and Final Fantasy X (2001).

  4. 1 de jan. de 2020 · As a longtime producer and director of Final Fantasy games, Yoshinori Kitase is one of the key minds behind Square Enix’s flagship RPG series. We talked to Kitase about guiding the brand, keeping development ambitions in check, and remaking a classic like Final Fantasy VII.

  5. Yoshinori Kitase é um produtor e diretor de jogos eletrônicos japonês que trabalha para a Square Enix. Atualmente Kitase é o novo Brand Manager de Final Fantasy, após Shinji Hashimoto anunciar que deixou o cargo durante a transmissão do FINAL FANTASY XIV Digital Fan Festival 2021.

  6. 29 de out. de 2021 · As Final Fantasy VIII Remastered comes to PlayStation Now, the Director of the original game explains. Yoshinori Kitase Director, Square Enix. As someone who worked on the original Final Fantasy VIII as Director, it’s been quite the nostalgia trip to think about the game again – particularly since the PlayStation team asked me to ...

  7. 31 de jan. de 2023 · Yoshinori Kitase: Moving to the PlayStation hardware that was capable of rendering in 3D CG, we had to think about how to evolve the visuals for the next FF game, without being held back by the...