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  1. ComeBack é um jogo simples, mas bem difícil e cativante... Trilha sonora e gráficos bem interessantes, e a jogabilidade do jogo foi uma sacada genial! A ideia de se mover lentamente e conseguir movimentos mais rápidos pelos ''fios'' é um grande diferencial de jogos que eu já tinha jogado antes.

    • (110)
  2. GROW Comeback is the latest edition of the GROW game series in which you are a legendary soldier that has lost his identity since peace has spread across the land. A new beast has come to terrorize the world and they need you to save the day!

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    • Windows, Chrome OS, Linux, Macos
  3. Back to spellbook. Unleash your wit with aiwizard’s Comeback Generator. Craft AI-generated comebacks for any situation, be it a roast, insult, or aggressive line, and reclaim your verbal power for free!

    • Overcoming the odds.
    • Games That Came Back From the Brink of Disaster
    • Star Wars Battlefront II
    • Every EA Star Wars Project
    • No Man’s Sky
    • Screens - No Man's Sky [2018 Update Screens]
    • Final Fantasy XIV: A Realm Reborn
    • Screens - Final Fantasy XIV Shadowbringers DLC
    • For Honor
    • E3 2019 Screenshots - For Honor

    By Matthew Adler

    Updated: Apr 6, 2020 8:16 pm

    Posted: Apr 6, 2020 7:55 pm

    Video game development is no easy task — just ask anybody who’s worked on one before. Even with the best tools and the biggest budget, it’s not uncommon to need a day one patch to fix any bugs or add in last-minute features that didn’t make it onto the disc when it “went gold”. Once launch day comes around, however, that’s it. The game is out in the wild and in the hands of the players who will ultimately be the ones who determine its fate. Some games don’t fare so well at launch, though – but that doesn’t stop developers from working tirelessly to turn a struggling project around.

    Check out the gallery above or scroll down for the full list!

    It’s safe to say that EA has had a rough time with the Star Wars license since taking control of it in 2013. After canceling a number of projects, the company faced extreme community backlash for the loot box controversy surrounding 2017’s Star Wars Battlefront II. Forcing players to spend real money just for the chance to unlock and play as iconic...

    In a post on Reddit, EA’s community team famously responded that “the intent is to provide players with a sense of pride and accomplishment for unlocking different heroes” which quickly became the most downvoted comment in Reddit history. Realizing that they had “hit rock bottom,” EA and DICE promised to address player concerns and remove the microtransaction element from Battlefront II.

    EA went back to the drawing board and reworked Battlefront II’s progression system, removing the pay-to-win mechanics from the game just four months after launch. Subsequent updates added new characters and maps from The Last Jedi and Solo, as well as limited modes like Ewok Hunt (which was popular enough that it eventually became permanent). Prior to the release of The Rise of Skywalker, EA announced Battlefront II’s Celebration Edition, which included the base game and all cosmetic unlockables, as well as a free update that included characters and tie-ins to Episode IX.

    No game has seen quite the redemption story as No Man’s Sky. First revealed in 2013, the ambitious project from four-man studio Hello Games quickly garnered the attention of the gaming community with its promise of a procedurally generated, massive multiplayer experience. After multiple delays, it was finally released in August 2016 and players qui...

    Demand and hype for No Man’s Sky quickly died down with the PC player base dropping more than 90% in two weeks after launch. It was also plagued with many issues post-launch, including game-breaking bugs. Murray and his team went silent for weeks and many players felt that they had been scammed, even going so far as to have the studio investigated for fraud. Three months after launch, Hello Games began patching the game and introducing new features and even story beats to the experience.

    After more than a year of incremental updates, Hello Games announced No Man’s Sky NEXT, its first major update, as well as an Xbox One version. This “relaunch”, which also (finally) introduced multiplayer, brought many lapsed players back into the universe. The next update, No Man’s Sky Beyond, added additional online functionality that Murray described as “a radical new social and multiplayer experience,” which expanded the multiplayer to allow for up to 32 players to group up and cooperate in large-scale community events that Murray has likened to Destiny. Additionally, Beyond added new alien races, new recipes to craft, and even the ability to tame and ride the diverse wildlife you encounter. Players began returning to No Man’s Sky once more, with many jumping in for the first time, and over the past nine months has seen more players consistently than ever before.

    The second MMO set in the Final Fantasy universe, FFXIV originally released to a near-universally negative critical and fan reception. It struggled during its first two years, with former Square Enix CEO Yoichi Wada apologizing to fans and admitting that the “Final Fantasy brand has been greatly damaged” by its poor state. He vowed that they would continue updates in hopes “to revive the FFXIV that should have been released."

    In 2012, Square Enix began work on a “Version 2.0” that would bring sweeping changes to the MMO. Fittingly titled “A Realm Reborn”, it would include updated visuals, better performance, and an overhauled story – but there was a catch: FFXIV would become subscription-based in an attempt to offset the increased development costs.

    Now, with almost 16 million registered players Final Fantasy XIV is one of the most popular and most successful MMORPGs of all-time, and considering its origins, that’s no small feat.

    When Ubisoft revealed For Honor during E3 2015, it promised epic (if not historically accurate) battles between knights, vikings, and samurai. While the initial reveal and subsequent betas were seemingly well received, something changed once it was released in full.

    Plagued by server issues and bearing a heavy focus on microtransactions, For Honor quickly came under fire. One player calculated that it would take 2.5 years of casual play to earn all of its content, all of which could be unlocked immediately for more than $700. During a developer livestream, For Honor’s game director Damien Kieken said that "we never had an intention for you to unlock everything in the game."

    After launching dedicated servers to address the networking issues, a $15 “Starter Edition” of For Honor was released in early 2018 that allowed players to jump in and play at a reduced price, while also giving them the opportunity to unlock more characters in-game. Later that year, For Honor’s largest update, Marching Fire, was released which added the Wu Lin faction and included four new playable characters.

  4. Check out our other channels:NFL Mundo https://www.youtube.com/mundonflNFL Brasil https://www.youtube.com/c/NFLBrasilOficialNFL UK https://www.youtube.com/ch...

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  5. 21 de jun. de 2022 · Comeback: Confira jogos de videogame que viraram filmes e séries. Imagem: UOL Play. UOL Play. Colunista do UOL. 21/06/2022 12h21. Certos enredos são tão bons que rendem nos mais variados formatos e plataformas. É o caso dos jogos que viraram filmes, por exemplo.

  6. 15 de jan. de 2023 · Prospect Rankings. Biggest comebacks in NFL history: Jaguars' playoff win over Chargers earns spot amongst largest rallies ever. The Jaguars pulled off an incredible comeback against the...