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  1. Há 1 dia · A seguir, confira tudo que se sabe até agora sobre Silent Hill 2 Remake, que será lançado em 8 de outubro de 2024 para PlayStation 5 ( PS5) e PC, por meio da loja digital Steam. O preço do ...

    • Overview
    • Plot
    • Gameplay
    • Music
    • Development
    • Reception
    • Trivia
    • External links
    • See also

    is the second installment in the Silent Hill survival horror series and the first game of the series to be released for Sony PlayStation 2. The game was developed by Team Silent and published by Konami. It launched in North America on September 25, 2001.

    A more definitive version of the game, Silent Hill 2: Restless Dreams, was re-released with new features on the PlayStation 2 as a Greatest Hits title and ported to the Xbox and PC. It is known as Silent Hill 2: Saigo no Uta ("The Final Song") in Japan, and in Europe, Silent Hill 2: Inner Fears on Xbox and Silent Hill 2: Director's Cut on PlayStation 2 and PC. It features an additional UFO ending, a new scenario called Born from a Wish, better graphics and lighting effects, and exclusive to the PC version, the ability to save anywhere, swap weapons without opening the menu, and a movie gallery.

    It was later re-released in high-definition resolution with optional new voices, along with Silent Hill 3, for the Silent Hill HD Collection on Xbox 360 and PlayStation 3.

    A remake was announced to be in development by Bloober Team on October 19, 2022 during the Silent Hill Transmission event. It will release first as a PlayStation 5 timed console exclusive for a year, and then it will also come to PC via Steam.

    Letter from Silent Heaven

    James Sunderland has arrived in the town of Silent Hill, Maine, after receiving a letter from his wife Mary, despite the fact that she suffered from a terminal disease and died three years prior. The letter claims that Mary is waiting for James in their "special place", which confuses James, as the whole town of Silent Hill was their "special place". Despite James wondering if the letter is a prank by someone with a twisted sense of humor, he notes that the letter is definitely written in Mary's handwriting and the author is aware James once made a promise to return to Silent Hill with Mary and that he never fulfilled this promise. After leaving the town's observation deck and walking to Silent Hill, James enters a graveyard and meets Angela Orosco, a nervous young woman who came to the town to search for her missing mother. She warns him that there's something "wrong" with the town and that it could be dangerous, but he ignores her warnings, saying he doesn't care if it's dangerous and that he plans on finding his missing someone too. When James reaches Silent Hill, he discovers that it is not the same, beautiful town it was a few years ago. In addition to the bizarre, omnipresent fog, the whole town seems to be rotting away and abandoned. Macabre, vaguely humanoid creatures are roaming the streets and attempting to attack James whenever possible. When he discovers that the path to his first destination, the lakeside Rosewater Park, is blocked, James decides to pass through an apartment complex to reach what he believes could be the "special place" Mary mentioned in her letter. Inside the apartments, James briefly encounters a little girl, who steps on his hand before running away. Soon after that, he finds Pyramid Head, a humanoid monster whose head is completely obscured by a giant, metal, pyramid-shaped helmet. James later meets a young man, Eddie Dombrowski, who is vomiting into one of the apartment toilets. Eddie defensively responds to questions regarding a corpse in the refrigerator of the apartment room. In another apartment complex, James finds Angela again lying in front of a large mirror, contemplating suicide with a knife in her hand. Trying to talk her out of it, James persuades her to hand him the knife for her own safety, and she flees in an unusual panic to resume her search for her mother. After James leaves the apartment building, he finds the girl he previously met humming to herself on a grafitti-covered wall. He confronts her in frustration, and she reveals to James that she knows Mary and that "he never loved her anyway", but then jumps off the other side of the wall before James can get more information from her. When James finally reaches Rosewater Park, he meets a woman named Maria, who appears nearly identical to his recently-deceased wife Mary, but showing off more skin and possessing more of an arrogant attitude. During their time together, Maria reveals insight into matters that only he or Mary would know and acts in a very seductive manner toward James. Maria accompanies James in his attempt to reach his second suspected "special place", the Lakeview Hotel that he and Mary once stayed at. James enters Pete's Bowl-O-Rama, where he meets Eddie again. He also spots the little girl, who runs away from James upon seeing him. Eddie then reveals to James that her name is Laura. Outside, Maria claims to have seen Laura and, out of concern for her, has James try to pursue the girl. After passing through Heaven's Night, James and Maria see Laura enter Brookhaven Hospital, so they follow. While exploring the hospital, Maria becomes sick and rests in a hospital room. James finds Laura in one of the rooms, but he becomes angry at her for claiming to have known Mary for the past year, in clear contradiction to his belief that she has been dead for three years. Laura responds by locking him in a room filled with covered monsters stuffed in hanging cages under the pretense of looking for a letter from his wife. After they are defeated, the hospital undergoes a sudden dramatic change to the Otherworld, where James returns to the hospital room to find Maria missing. James later finds Maria in the hospital's basement; however, Maria becomes incensed, claiming that James had abandoned her and that he doesn't seem to care to see that she's alive after presumably dying. After she calms down, they continue to search for Laura. Pyramid Head appears and chases both James and Maria through the hospital's basement, and the creature manages to slaughter Maria while they attempt to make their escape via an elevator. Alone again and saddened by the loss of Maria, James decides to refocus on his original task of finding Mary. He leaves the hospital and finds a key buried beneath a statue in Rosewater Park, which leads him to the Silent Hill Historical Society. The Historical Society becomes an exploration of two levels: Toluca Prison and a labyrinth, in which Pyramid Head resides. In this area, James finds Maria, miraculously alive and locked in a prison cell, who greets him with memories of Mary. Maria claims that they were simply separated in the hospital basement and that she had not been killed. James tells her that he will free her, but upon reaching the other side of the cell, he discovers that she has been mysteriously murdered. From a newspaper article, James discovers that Angela killed her father, who sexually and physically abused her under the complicity of her mother. James saves Angela from a monstrous representation of her father, after which she becomes hostile. Angela expresses her distrust in James and men in general, as from her experience they were "only after one thing" (sex). She also calls James a liar who "didn't want Mary around anymore" before leaving. Near the end of the labyrinth, James finds Eddie, who has mentally snapped after a life of bullying and verbal abuse by his peers due to his physical appearance and him being overweight. Eddie reveals he killed the dog of a bullying football player and then shot the dog's owner in the leg. It becomes clear that Eddie is mentally unwell and is willing to kill the next one to laugh at him. James unwisely asks Eddie if he's "gone nuts", prompting a battle between James and Eddie. James kills Eddie in self-defense, and he feels shocked and ashamed of himself to have killed a human. James questions his perception of the events leading to his arrival in the town. As well, the letter that he supposedly received from Mary becomes blank, indicating that the letter itself was something that never actually existed. James exits the labyrinth and rows a boat to the Lakeview Hotel in hopes of finding Mary. In the hotel's restaurant, James finds Laura, and she gives him the letter she claimed to be seeking earlier, which reveals that Mary wanted to adopt her and confirms Laura's claims of knowing Mary for the past year. In Room 312, James watches a video tape he apparently left at the hotel three years ago, which shows that he killed his terminally ill wife by smothering her with a pillow. For a few moments, James silently sits, realizing the truth and facing his own psychological guilt. Laura, ready to leave the town, finds James, and he chooses to reveal the truth to her. Laura is furious at him for killing Mary and screams she hates him before exiting the room without another word. The radio James has been carrying to warn him of the approach of monsters then sends a message from Mary, asking him to find her. James explores the rest of the hotel, discovering that it is decrepit and rotting and is now nothing more than the remains of a building that has experienced a fire. James then finds Angela on a burning staircase, vacantly standing between two skinned, blood-stained, male corpses stitched to a frame, symbolic of her dead father and brother. Angela asks him to return her knife so that she can end her life, but James does not comply. As Angela ascends the burning staircase, James states that the room is "hot as hell", to which she replies, "For me, it's always like this", meaning that her life was always a living hell. Angela disappears beyond the flames, presumably killing herself off-screen. In the hotel lobby, James finds Maria resurrected again, bound and screaming for James' help, but she is immediately killed by two Pyramid Heads. James then realizes that they have been created to punish him for his sins and proceeds to fight the duo. After they are sufficiently weakened, they impale themselves with their own spears, as if to indicate that their purpose had been fulfilled. James is led to a hallway, where he listens to a previous interaction that Mary and he had while she was still alive. In the situation, James had brought Mary flowers, but she refused them, yelling in exasperation at James, stating that she was too disgusting to deserve flowers. By the end of the conversation, Mary desperately pleads for James to be with her. The memory ends, and James then enters a large metallic complex with a long staircase. At the top of this staircase, on the roof, he finds a woman resembling Mary who transforms into a monster after becoming angered by James. Upon defeating this final demon, the game comes to a close.

    Born from a Wish

    Prior to James' arrival in the town, Maria wakes up alone and frightened in Heaven's Night. After pondering to herself about what she should do, she eventually decides to try and find someone else in the town. She begins to wander through the streets of Silent Hill until she eventually enters the Baldwin Mansion, an area out of bounds in the main game. Here she meets the owner of the mansion, Ernest Baldwin, although she never actually sees him; all their conversations are shared between locked doors. Ernest speaks in a strange monotone and asks her to find the "white liquid" (previously-mentioned White Chrism) to help him bring back his dead daughter Amy. Maria helps him with this, even though it may not work, stating, "I don't mind fighting for an impossible cause." During Maria's exploration of the mansion, she finds a teddy bear in Amy's room. Maria comments that Laura would love it, showing that she shares some of Mary's memories. After Maria retrieves the "white liquid" to Ernest, he reveals slightly more, telling her about a man named James Sunderland. He warns Maria that James is a bad man and that he's looking for "the you that isn't you". This seems to stir something in Maria, who begins to remember things about James: that he wasn't good to his wife while she was ill and that he killed her, but she also recalls that underneath, James is a kind person. Maria then opens the door, but the room where Ernest's voice had been coming from is empty, implying that he had been a ghost. Disappointed, Maria leaves the Baldwin Mansion and contemplates suicide, holding her revolver against her head, but refrains and tosses it over a wall. She decides to follow her fate and walks to Rosewater Park, hoping that James will accept her.

    Gameplay in Silent Hill 2 is almost identical to the first game, which includes exploring Silent Hill with a flashlight and radio, while defeating monsters and solving puzzles along the way. Many of the environments are dark, and the flashlight is often the only source of light. The radio James receives detects monsters when they are nearby by emitting static and notifying the player of their presence. James will find many helpful items on his journey, and without collecting specific items, the player cannot progress through the game. If James takes too much damage from an enemy, he will die, leading to a "game over" screen.

    The tank controls in the first game are optional in Silent Hill 2, and the player can choose their preferred control scheme. The controller vibration is used to indicate the James' heartbeat and will vibrate on low health. It also vibrates when attacking and when being attacked.

    For the first time in the series, the player can now block, even with a weapon like the handgun. This is performed by holding square (PS2) or Shift (PC), or whatever the run/walk button is. The player must not be in "lock on" mode to do this (don't hold the right trigger), and they can only block when an enemy is about to strike, so blocking requires timing.

    When a monster appears, the player will have to make a choice on whether to fight or flee. Both options work well in different scenarios; for example, in a narrow hallway, the better option would be to fight, but in a large open area, the better option would be to not engage the enemy. Even if James flees from a foe, he is still vulnerable to attacks; however, if James turns his flashlight off and walks instead of runs, this is less likely to happen.

    was released in Japan on October 3, 2001, by Konami Music Entertainment, Inc. The album contains 30 musical tracks from the game composed by Akira Yamaoka, some in-game and some exclusive to the album, and are completely instrumental. The soundtrack was re-released in Europe as Silent Hill 2 Original Soundtrack the same year. The CD was packed in a jewel case inserted in a paper box with different cover art.

    The soundtrack of Born from a Wish was never officially released, but there have been attempts to extract it directly from the game.

    Influences and design

    The atmosphere of the game is for the most part similar to the first Silent Hill, including the abandoned and/or decomposing look of the town and the persistent fog obscuring the streets, but it has been given a more psychological twist. One example of this is James' letter from Mary, which progressively disappears during the game hinting, as Konami later confirmed, that the letter was not real and merely another part of James' hallucinations. The implication is that as James slowly began to understand what he had done, the illusions of the town begin to disappear. This could also be the explanation for the transformation of the hotel, as when James enters, it is mostly intact, but after he sees the video tape he finds, it reverts to its true form: A mostly burned-out structure. Other acknowledged attempts to induce a psychological influence on the game include placing Mary's dress in the room where James discovers the flashlight and modeling at least two corpses in the town after James. The monsters in the game, as well as being more humanoid in design than their counterparts in the preceding Silent Hill game, are acknowledged to have been, for the most part, designed as a reflection of James' own subconscious. At least one creatures, the Mannequin, is acknowledged to have been created with sexual suggestion in mind - a reflection of James' carnal desires. Pyramid Head is acknowledged to have been based upon James seeing materials on the executioners of the town's fictional history and is intended to be a punisher for him. Two exceptions to this theme are the Abstract Daddy, a reflection of the subconscious memories of Angela, and the Creepers, which are also seen in the first game. 2 slightly strays away from the Order and themes of occultism and religion, focusing more on human psychology instead. Although there are still hints and traces of it, there's a much lesser focus compared to the first game. James, Angela, and Eddie may be agnostic or atheist because they don't mention any deities or religious context during the game, aside from James mentioning that "the Old Gods haven't left this place" in the "Rebirth" ending. 2 also references real-life events. The creators have said that the name "Mary" came from Mary Ann Nichols and Mary Jane Kelly, Jack the Ripper's first and last victims, respectively. Other observers have claimed that Maria's outfit was copied from Christina Aguilera's appearance at the 1999 Teen Choice Awards. Eddie Dombrowski's name was taken from actor Eddie Murphy back during the beginning phases of production when Eddie was originally designed with a pleasantly optimistic personality. The name of Angela Orosco was derived from Angela Bennett, the protagonist of the film The Net, and Laura's from the novel No Language but a Cry by author Richard D'Ambrosio. There are also indications that the layout of Silent Hill has been based on the town of San Bruno, California, to a certain extent.

    Reaction to the game was generally favorable. Many praised the game's graphics (especially at the time compared to other video games), which were a major improvement over the first game, with more polygons, realistic lighting and CGI, and more detailed textures, environments, and facial animation. In terms of hardware, the PlayStation 2 version has an 89 on Metacritic. The PC port, when it was initially released, received lower commendation due to some technical issues such as slow transitions, looping sounds, etc. Since its initial release, the PC version, initially intended for Windows XP, has external programs which allow use and compatibility for more modern operating systems. Silent Hill 2 was ported to PlayStation 3 and Xbox 360 as part of the Silent Hill HD Collection, although this version of the game has been criticized for artistic changes and technical issues. 

    is often called one of the greatest works of art in the survival horror video game medium. Many players consider Silent Hill 2 to be the magnum opus of the Silent Hill series. The deep emotional provocative psychological storyline, atmosphere, and music was well-praised. The story touches on some mature, taboo, and controversial subjects, which was largely unheard of around 2001, although it tries to do so in a mature fashion, pushing the bar for survival horror games, as well as storytelling and art direction in video games. For example, James' and Mary's story covers grief, relationship issues, fatal illnesses, euthanasia, the right to die, and the morality of finding another partner when one's current lover has died and the two of them may not have properly discussed this "what-if" scenario. Angela's story has elements of alcoholism (due to her father), sexual and physical abuse, domestic violence, rape, incest, suicide, and trauma. Eddie's story focuses on bullying, body image, and fat shaming. Some of the more universal themes include murder, revenge, loneliness, pain and suffering, existentialism, guilt, death, depression, mental illness, and mental health. Although there is some occultism and religion mentioned in the game, there is a much lesser focus on it compared to the first.

    Although Silent Hill 2 was praised, it received some criticism. Many fans of the first game wanted to learn more about what happened to Harry Mason, Cybil Bennett, the baby and the cult, but were disappointed that Silent Hill 2 generally avoids this, resulting in future Silent Hill games rectifying this. The scale of the outdoors of the town is smaller compared to the first game, with only one district instead of three like the first. Some of the monsters were criticized for being recycled a lot, especially the Lying Figures and Mannequins, and some players missed the tension of being chased by the Groaners and Air Screamers. Although Pyramid Head was praised and found terrifying by many players, and he would receive popularity enough to become the series mascot as a sort, others felt his helmet head design was silly and that he did not chase James enough. Some players felt the game's fear factor was a step down with a less visceral Otherworld and less jump scares. Critics noted that the game has a bit of slow start, with a long walk into the town and many players did not enjoy the apartment building complex as the first major level, with some even calling it boring.

    Maria's AI has been criticized a bit, as she would sometimes walk in the path of James' gun while fighting enemies or not move to safety fast enough, resulting in her taking damage. She also does not help in battles despite that James has multiple weapons, playing into common tropes of women being helpless and needing protection in video games, which would change with another Silent Hill game created by Team Silent. Additionally, it is not possible to heal Maria and if she took too much damage in the hospital level, she could die in a few hits, causing frustration and save reloads. Like many Silent Hill games, the camera control received some criticism for not showing the player what they wanted to see, and sometimes flailing around awkwardly. Many players found the game's difficulty to be too easy, with some entering the final battle with over 20 Health Drinks; because of this, many players recommend experienced survival horror players to play the game on Hard mode.

    The voice acting has had mixed reception. Mary/Maria was considered by many players to be the standout, especially the reading of Mary's letter. James and Angela received some criticism, although their defenders point out that the characters were meant to sound like average people, feeling their sometimes stilted and awkward deliveries enhanced their personalities, adding to the "surreal" atmosphere. IGN pointed out the lip sync in their review, "the mouths of the characters don't always perfectly match with the words being spoken."

    The game's plot reveal that James murdered Mary but forgot about it was seen as a shocking plot twist at the time, although it has been pointed out by some players the odd nature of James' increasing delusions and psychological repression of forgetting this, even putting her body in his car. This has left players to wonder if James was drunk at the time, as it is revealed in-game that James would drink "a fair bit". Eddie's portrayal was also criticized because it plays into stereotypes that overweight people are gluttonous, lazy and selfish, as he is seen eating a whole pizza and not caring that an 8-year-old girl is wandering a town full of monsters. Even when James asks that Eddie leave his pizza to chase Laura, Eddie decides to remain. Some players felt Eddie's death was rushed, preferring the game's novelization approach which features a more intimate moment between James and Eddie where Eddie comes back to his senses and the two are able to share a final talk, much like the final talk between James and Angela.

    •For the game's booth during E3 2001, a mannequin of James and Laura on top of a wall was displayed.

    •According to Masahiro Ito, the events of Silent Hill 2 are set in the late-1970s or 1980s, prior to the 1990s.

    •This was ultimately retconned in subsequent installments, with Alex Shepherd's Diary establishing it as being set directly in the 1990s.

    •A November calendar in Amy's room shows the Wednesday is on a 7th. Maria remarks it's 10 years old. If one coincides this with Ito saying the late 1970s/1980s, this means the original intent could be for the game to be set 1983 or 1989. If one takes the retcon into consideration, then it means the game could now be canonically set in 1994.

    •According to Masahiro Ito, the team chose to make James Sunderland forgetful of his crime and gradually remember as the game progresses, so that "the player could explore the abandoned city with James' mind." The concept of denial and selective memory loss would again be used for Heather Mason, Travis Grady, and Alex Shepherd.

    •The streets and buildings were inspired and named after real writers, stores, and locations.

    •Official site (Japanese)

    •Silent Hill 2 on PCGamingWiki

    ••Silent Hill 2 Secrets and Unlockables

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  2. Há 2 dias · Confira mais de 13 minutos do gameplay. É um prazer podermos finalmente anunciar a data de lançamento de Silent Hill 2. Desde o nosso primeiro anúncio em 2022, nos deparamos com as expectativas entusiasmadas de fãs do mundo todo. Para satisfazer expectativas tão altas, dedicamos muito tempo para aprimorar o jogo e decidimos com cuidado ...

  3. Silent Hill 2 is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from September to November, originally for the PlayStation 2.

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  5. Silent Hill 2 é a segunda parte da série de terror de sobrevivência Silent Hill e o primeiro jogo da série a ser lançado para Sony PlayStation 2. O jogo foi desenvolvido pela Team Silent e publicado pela Konami. Lançado na América do Norte em 24 de setembro de 2001. Uma versão mais definitiva do...

  6. Silent Hill 2 (サイレントヒル 2, Sairento Hiru Tsū? ) é um jogo eletrônico de terror de sobrevivência desenvolvido pela Team Silent da Konami Computer Entertainment Tokyo e publicado pela Konami . É o segundo título da série Silent Hill e foi lançado para PlayStation 2 em setembro de 2001, com uma versão para Xbox ...

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