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  1. Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! Comes with a Mod Organizing/Disabling Menu.

    • Issues 261

      Engine originally used on Mind Games mod. ... Search code,...

    • Actions

      Engine originally used on Mind Games mod. ... Open Source...

    • Projects

      Projects - Engine originally used on Mind Games mod - GitHub

    • Insights

      Insights - Engine originally used on Mind Games mod - GitHub

    • Releases

      Source code improvements. Nearly full overhaul on how the...

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      Tags - Engine originally used on Mind Games mod - GitHub

    • Permalink

      Permalink - Engine originally used on Mind Games mod -...

    • Mamamed/PsychEngine-: 0.6.3

      Features. Attractive animated dialogue boxes: Mod Support....

  2. How To Compile Psych Engine... A Friday Night Funkin' (FNF) Tutorial in the Modding category, submitted by lunar-net.

  3. How to compile/build Psych Engine Source Code - A Tutorial for Friday Night Funkin'.

  4. A Friday Night Funkin' (FNF) Tutorial in the Coding category, submitted by Giga ChannelSpot.

  5. Building. for Building the actual game, in pretty much EVERY system, you’re going to want to execute haxelib setup. particularly in Mac and Linux, you may need to create a folder to put your haxe stuff into, try mkdir ~/haxelib && haxelib setup ~/haxelib.

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