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Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! Comes with a Mod Organizing/Disabling Menu.
- Issues 261
Engine originally used on Mind Games mod. ... Search code,...
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Engine originally used on Mind Games mod. ... Open Source...
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Projects - Engine originally used on Mind Games mod - GitHub
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Insights - Engine originally used on Mind Games mod - GitHub
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Source code improvements. Nearly full overhaul on how the...
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- Mamamed/PsychEngine-: 0.6.3
Features. Attractive animated dialogue boxes: Mod Support....
- Issues 261
How To Compile Psych Engine... A Friday Night Funkin' (FNF) Tutorial in the Modding category, submitted by lunar-net.
How to compile/build Psych Engine Source Code - A Tutorial for Friday Night Funkin'.
A Friday Night Funkin' (FNF) Tutorial in the Coding category, submitted by Giga ChannelSpot.
Building. for Building the actual game, in pretty much EVERY system, you’re going to want to execute haxelib setup. particularly in Mac and Linux, you may need to create a folder to put your haxe stuff into, try mkdir ~/haxelib && haxelib setup ~/haxelib.