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  1. GDN is the official platform for modding and developing with the GIANTS Engine, used by GIANTS Software games. Find documentation, forum, editor shortcuts, video tutorials, downloads and newsletter.

    • Home

      Explore GIANTS Editor keyboard shortcuts. More… Video...

    • Documentation

      View the GIANTS Engine documentation. Video Tutorials 5.0...

    • Forum

      GIANTS Developer Network forum. Topics Description Threads...

    • Video Tutorials

      Modding Video Tutorials 4.0 (Farming Simulator 19) Part I -...

    • Editor

      A very useful feature of the GIANTS Editor is the...

    • Downloads

      Learn More…. Latest Downloads. Modders Guide to the Modhub...

    • Overview

      Learn how to use the GIANTS Engine and create mods for...

    • DCC Exporter

      To generate i3d files of your 3d-models you can use the...

  2. Learn More…. Latest Downloads. Modders Guide to the Modhub (2024) Studio v9.0.1 (FS22) Editor v9.0.6 (FS22) Blender Exporter Plugins v9.1.0 (FS22) Icon Generator v1.0.5 (FS22) TestRunner v0.8.7 (FS22) Maya Exporter Plugins v9.0.3 (FS22)

  3. Learn how to use the GIANTS Engine and create mods for Farming Simulator with the GDN documentation overview. Find tutorials, scripts, tools and more.

  4. GIANTS Developer Network forum. Topics Description Threads Posts Last Post; Scripting: Scripting with LUA: 789: 3182

  5. GIANTS Software is the developer and publisher of the Farming Simulator series and the Ski Region Simulator game. Learn more about their games, events, careers, and contact information.

  6. Learn how to use the GDN Editor, a tool for creating and editing scenes for GIANTS Software games. The editor features a viewport, a scenegraph, an attributes panel, a toolbar, a terrain editing panel and a script editor.

  7. Modding Video Tutorials 4.0 (Farming Simulator 19) Part I - GIANTS Editor Overview. Chapter 1: Installing the GIANTS Editor. Chapter 2: Basic functions of the GIANTS Editor. Part II - Map Creation. Chapter 3: Terrain editing. Chapter 4: Creating fields. Chapter 5: Adding objects. Part III - Gameplay.