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  1. www.blender.org › download › releases2.80 — blender.org

    Blender 2.80 features a redesigned user interface that puts the focus on the artwork that you create. A new dark theme and modern icon set were introduced. Keyboard, mouse and tablet interaction got a refresh with left click select as the new default.

  2. With over 1250 bugfixes, and further critical fixes due throughout the next two years as part of the Long Term Support program, Blender 2.83 LTS provides the performance and stability needed for major projects.

  3. www.blender.org › download › releases2.81 — blender.org

    With over a thousand fixes and several important updates that were planned for the 2.8 series. Most notable are the sculpting tools overhaul, support for NVIDIA RTX ray tracing in Cycles, Intel Open Image denoising, a better outliner, a new file browser and much more.

  4. www.blender.org › download › releases2.82 — blender.org

    14 de fev. de 2020 · Download Blender. The second update of the Blender 2.80 milestone release is here! With again over a thousand fixes and several important updates that were planned for the 2.8 series. In this release you will find UDIM and USD support, MantaFlow fluids and smoke simulation, AI denoising, Grease Pencil improvements, and much more! February 14, 2020.

  5. What's New. Blender 4.2 LTS comes packed with features, improvements, and fixes ready to power your projects for the next two years. New in Blender 4.2 LTS. See all Blender features. Go Experimental. Blender evolves every day.

  6. Thanks to the high quality rigging and animation tools, Blender is being used for numerous short films, advertisements, TV series and feature films now. · Envelope, skeleton and automatic skinning. · B-spline interpolated bones. · Curve editor and dope sheets. · Custom bone shapes for fast input.

  7. Initially released in June 2020, Blender 2.83 LTS is the first long-term support version released. Supported throughout June 2020 – June 2022; 20 corrective releases; 288 issues fixed; Read the re-cap blog post on code.blender.org.

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