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Here is a list of some of the functions that you can use specifically in server side scripts. Native functions. Server-side native functions are provided by the Citizen framework. Refer to the FiveM Native Reference, where you can see syntax per language, a description, and examples for each native. These natives are usable in all runtimes ...
- Server Manual
Server manual. Setting up a serverSetting up a server using...
- Servers
Cfx.re Server List is a website that allows you to browse...
- Server-side Functions in C
Server-side functions in C#. There's a few ways to easily...
- Server events
Server events. A list of server side events you can use in...
- Server Manual
- Resource Commands
- Global Commands
- Management Commands
- Configuration Variables
- Access Control Commands
start
Starts the resource specified in the argument, if it was stopped. It is also possible to specify a category name, such as start [cars]. Example:
stop
Stops the resource specified in the argument, if it was started. As with start, one can also specify a category name. Example:
ensure
Restarts the resource specified in the argument, if it was started. If it wasn't, starts the resource specified in the argument. As with start and stop, one can also specify a category name. Example:
exec
Runs the commands specified in the filename, relative to the server data directory, or any resource name specified with @. Commonly seen as FXServer.exe +exec server.cfg. Example:
quit
Exits the server, sending a default quit message to all connected players.
status
Shows a list of players with their primary identifier, server ID, name, endpoint, and ping. Example:
clientkick
Kicks the client with the specified server ID (as seen in status) from the server, for the stated reason. Example:
say
Sends a message in the chat as console. Example:
gamename
Defines the game to run the server for. Example:
onesync
Defines which mode of state awareness to use. 1. Off: No state awareness at all, clients will use the standard GTA/RAGE P2P networking model, and the server will only function as a relay. 2. On: Full state awareness and server-determined entity routing. 3. Legacy: Compatibility mode for scripts that expect all players to exist on each client. Not recommended due to performance issues and graphical glitches.
sv_enforceGameBuild
Selects a game build for clients to use. This can only be specified at startup, and can not be changed at runtime. Example: Every build includes all content and changes from the builds before. FiveM builds RedM builds
add_ace
Adds an access control entry to the server's access control list. Example:
add_principal
Sets a principal to inherit from another principal. Example:
remove_ace
Removes a specified ACE from the server's access control list. Example:
Server manual. Setting up a serverSetting up a server using ZAP-HostingSetting up a server using txAdminSetting up a Vanilla FXServerServer CommandsProxy SetupMigrating from CitizenMP.ServerFinding resourcesFrameworks. Guides for scripting. Scripting introduction.
Cfx.re Server List is a website that allows you to browse and join thousands of servers running FiveM, a multiplayer modification for GTA V. You can find servers based on categories, tags, players, and ratings. You can also create your own server and add it to the list. Join Cfx.re Server List today and discover a new way to play GTA V online.
Server-side functions in C#. There's a few ways to easily tell what functions exist in C# pending manual documentation: You can use Visual Studio's IntelliSense functionality to view most functions, or use the 'class browser' feature to view the public-exposed API.
Server events. A list of server side events you can use in your scripts. Core events. These events are part of FiveM and do not require any resource.
Discover the full list of ESX Admin Commands for the FiveM Framework. Manage your server efficiently and effortlessly with this list.