Yahoo Search Busca da Web

Resultado da Busca

  1. A Developer-friendly FNF Engine... A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Shadow Mario.

    • Subscribers

      A Friday Night Funkin' (FNF) Mod in the Executables...

    • Source Code Improvements
    • New Options
    • Controller Improvements
    • Notes Additions
    • Note Splashes Additions
    • Events
    • Lua Mods Stuff
    • Others
    • Fixes
    Nearly full overhaul on how the Source code works and how it was organized
    Stages have been moved outside of PlayState (They can still be coded inside it the same way as before though)
    New Experimental Option: GPU Caching (originally by Raltyro)
    Options shortcut on Pause Menu
    Controls Menu rework
    Note Colors Menu rework
    Automatized Controller Mode
    All Menus (Not editors) are now interactable through a Controller
    Added Note Skins and mod support to them
    Simple note types can be made with a TXT file changing its properties instead of a (more laggy and complex) lua script
    Added Note Splash Skins and mod support to them
    Updated Psych Note Splash graphics
    Week 6 pixelizes Note Splashes automatically (ft. Gazozoz)
    Added Set Property and Play Sound events
    Added onEventPushed callback to Lua
    Fixed eventEarlyTrigger not working
    Lua Mods can now change Discord RPC Application temporarily
    Health bars can now support antialiasing and PNG files (using healthBar.leftBar.loadGraphic and healthBar.rightBar.loadGraphic)
    Replaced Note Hue Shifting with Note RGB, allowing you to customize it much more properly, modders can disable hue shifting with "note.rgbShader.enabled = false"
    Lua's HScript Interp can now run two or more scripts
    Freeplay/Chart Editor error warnings on failing to load a song
    Latin Characters support (by Keoiki)
    Updated HxCodec to 3.0
    Chart Editor ESC/Playtesting loads almost instantly
    Fixed "Change Character" not precaching characters properly
    Fixed Menus sometimes being stuck at an extremely slow framerate at higher framerate caps
    Countless minor bugfixes
    Multiple optimizations
  2. Friday Night Funkin' - Psych Engine. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders. Installation: Refer to the Build Instructions. Customization:

  3. Friday Night Funkin' Mods Executables Psych Online (Multiplayer Mod) Overview. 13. Updates. Issues. Admin. Todos. 117. Likes. 47. Subscribers. 5. Collections. 15. Thankers. Funk your friends!... A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Snirozu.

  4. Psych Engine is a modified HaxeFlixel engine developed by Shadow Mario and Riveren, intended to fix issues of the original engine while keeping it's casual play aspect, and facilitate easier Friday Night Funkin' modding.

    • psych fnf1
    • psych fnf2
    • psych fnf3
    • psych fnf4
  5. Friday Night Funkin' - Psych Engine. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders. Installation:

  6. FNF on Psych Engine Online is a custom game engine of Friday Night Funkin that makes it easy for everything to create mods without coding and able to use mod folders to save disk space, created by Shadow Mario and other contributor on GitHub. It also include a new features and quality of life improvements from the original FNF engine.