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  1. Conway's Game of Life is a cellular automaton that is played on a 2D square grid. Each square (or "cell") on the grid can be either alive or dead, and they evolve according to the following rules: Any live cell with fewer than two live neighbours dies (referred to as underpopulation).

  2. Play the Game of Life online, a single player game invented in 1970 by Cambridge mathematician John Conway.

  3. Conway’s Game of Life, conceived by the eminent English mathematician John Conway in 1970, is a towering monument in the realm of cellular automata, celebrated for its inherent complexities and intricacies.This captivating game is a meticulously crafted masterpiece, designed to unfold intricate and mesmerizing patterns while orchestrating a simulation that artfully replicates the essence of ...

  4. A single Gosper's glider gun creating gliders A screenshot of a puffer-type breeder (red) that leaves glider guns (green) in its wake, which in turn create gliders (blue) (). The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state ...

  5. Implementation of Conway's Game of Life. Easy to view over 1500 beautiful cellular automaton and make your own. The site includes a simulator, editor, browser, and many modifiable themes.

  6. A JavaScript version of Conway's Game of Life, based on the Hashlife-algorithm.

  7. The Game of Life, is a cellular automaton devised by the British mathematician John Horton Conway. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input

  8. In memory of John Horton Conway, 1937-2020. Golly is an open source, cross-platform application for exploring Conway's Game of Life and many other types of cellular automata.

  9. A full-screen in-browser simulation

  10. Uma única Arma de Planadores de Gosper criando planadores.. O jogo da vida é um autómato celular desenvolvido pelo matemático britânico John Horton Conway em 1970. [1] É o exemplo mais bem conhecido de autômato celular.O jogo foi criado de modo a reproduzir, através de regras simples, as alterações e mudanças em grupos de seres vivos, tendo aplicações em diversas áreas da ciência.

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