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  1. 7 de mar. de 2018 · Learn about Ken Silverman, a computer programmer who created the Build engine for Duke Nukem 3D and other games. Explore his projects, interests, hobbies, and personal history.

  2. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D , Shadow Warrior , Blood , and more than a dozen other games in the mid- to late-1990s.

  3. Ken Silverman's History of the Build Engine. These are only some of the highlights. I put the dates I found to be most crucial in the development of the Build engine in this list. The history includes everything from business deals to important features that were added to the engine.

  4. Real-time lighting function. Support for procedural textures (wood, etc...) Includes all basic functions necessary for a game - including my own sample game code.

  5. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  6. Build Engine é um motor de jogo do gênero tiro em primeira pessoa desenvolvido por Ken Silverman em 13 de abril de 1993 [1]. Ganhou notoriedade quando a empresa Apogee (atualmente 3D Realms ) lançou Duke Nukem 3D , o seu primeiro jogo utilizando a sua tecnologia.

  7. 8 de mar. de 2018 · Ken Silverman's BUILD2 Engine. After two attempts, Ken Silverman began writing a successor to the popular build engine in 2006 while mentoring a smart kid.

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    • CuteFloor