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  1. en.wikipedia.org › wiki › Video_gameVideo game - Wikipedia

    Há 2 dias · Industry roles. Video games have a large network effect that draw on many different sectors that tie into the larger video game industry. While video game developers are a significant portion of the industry, other key participants in the market include: Publishers: Companies generally that oversee bringing the game from the developer to market.

  2. Há 2 dias · List of video game developers - Wikipedia. This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies.

  3. Há 2 dias · This is a list of video game publisher companies. A video game publisher may specialize in only publishing games for developers, or may either have in-house development studios or own subsidiary development companies. Some developers may publish their games themselves.

  4. 26 de abr. de 2024 · Theresa O'Reilly for NPR. The Indicator from Planet Money. The boom and bust of esports. April 24, 2024 • The origins of competitive gaming are rooted in college campuses going back to the early...

  5. 29 de abr. de 2024 · Summary. TOC. Segmentation. Methodology. Infographics. Request Sample PDF. KEY MARKET INSIGHTS. Listen to Audio Version. The global video games market size was valued at USD 188.73 billion in 2021 and is projected to grow from USD 199.74 billion in 2022 to USD 307.19 billion by 2029, exhibiting a CAGR of 6.3% during the forecast period.

  6. 8 de mai. de 2024 · These and other questions about the business of video games answered in todays episode. The Indicator just wrapped a weeklong series decoding the economics of the video game industry,...

  7. 2 de mai. de 2024 · The Latest Global Video Game Industry Statistics Explained. The global video game industry was worth an estimated $159.3 billion in 2020, approximately four times the revenue of the international film industry, and more than three times the size of the global music industry.