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  1. 6 de jun. de 2024 · The Electric Zine Maker is a free tool to help any average Joe make a zine! Developed by Nathalie Lawhead (Or AlienMelon) in a funky faux-Y2K coat of paint! Think of It like MS paint on steroids. With EZM, you can export directly to a print ready PDF when your ready! Here's a bunch of zines made with the thing!

  2. 8 de jun. de 2024 · Except where otherwise noted, the content by Nathalie Lawhead is licensed under a Creative Commons Attribution 4.0 International License. My Links visit my portfolio!

  3. Há 3 dias · This is why Nathalie speaks at length about the game industry jumping in to protect their own, as if Lawhead is a GamerGater seeking to get someone fired and not a victim who was wronged and lied to by one of the major video game websites, and by someone who has gone on to have a successful career despite the open secret that they are a piece of shit person.

  4. 18 de jun. de 2024 · Nathalie Lawhead. alienmelon.bsky.social. did:plc:k5fb442ldsrgtl6jmta3gc4u. omg 😅 it’s been a good while since i prepared a classic talk and i forgot all about the emotional journey of overcoming the impostor syndrome associated with saying things in front of a crowd of really smart people 🫠.

  5. 7 de jun. de 2024 · Auriea Harvey & Michael Samyn (entropy8zuper, Tale of Tales, Song of Songs), Nathalie Lawhead, Cade Diehm (New Design Congress), Letta Shtohryn, Xavier Klein, Loïs Soleil, Jeu Vide-A, gaming.brussels, Fabbula, ESA St-Luc digital art students and more tba. Event Hosts: Karin de Wild, Gary Farrelly and Sarah Hamedi. Full schedule soon!

  6. 11 de jun. de 2024 · Post. Nathalie Lawhead. alienmelon.bsky.social. did:plc:k5fb442ldsrgtl6jmta3gc4u. lol i saw someone refer to independent digital art tools made by individuals or small teams as “artisanal tools” and i can’t get it out of my head now 😆🤣💀 why not also say “artisanal games” instead of indie games? why didn’t that ever take? what’s holding us back???

  7. 10 de jun. de 2024 · Nathalie Lawhead has written and spoken about the death of Flash pretty thoroughly if you’d like to dive into the reasons behind it. My goal is to recreate the fun, excitement, and experimentation of this early era.