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  1. en.wikipedia.org › wiki › WebGLWebGL - Wikipedia

    26 de mai. de 2024 · WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES), a language similar to C or C++. WebGL code is executed on a computer's GPU. WebGL is designed and maintained by the non-profit Khronos Group.

  2. 24 de mai. de 2024 · In fluid dynamics, the Euler equations are a set of partial differential equations governing adiabatic and inviscid flow. They are named after Leonhard Euler. In particular, they correspond to the Navier–Stokes equations with zero viscosity and zero thermal conductivity.

  3. 24 de mai. de 2024 · GLSL Overview. This page presents an initial guide to several common features and other aspects of the GLSL language. It is meant to be a quick start guide, and is not even close to being "complete". The reference texts shown on the Home page of this web site should be consulted for additional details. Each program in the series of "Sample ...

  4. Há 3 dias · GLSL: Shader format available to OpenGL. Wide range of platforms including phones and tablets. Slang: New and recommended shader format, when available. Compatible with Vulkan, Direct3D 10/11/12, OpenGL Core, WiiU and Metal renderers. Depending on your platform and the way you have configured RetroArch, you need to use one of these ...

  5. Há 2 dias · OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU) OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing) Perl. Pike. PowerShell. Python (embedded in Maya, Blender, and other 3-D animation packages) Rexx.

  6. kitware.github.io › api › Rendering_OpenGL_glslglsl | vtk.js

    23 de mai. de 2024 · The other line you need (only inyour fragment shader) is//VTK::Output::Decwhich VTK uses to map shader outputs to the framebuffer.All vertex shaders should name their outputs with a postfix ofVSOutput.All geometry shaders should name their outputs with a postfix ofGSOutput.All fragment shaders should name their inputs with a postfix ofVSOutput.

  7. Há 3 dias · Referring to hello.c++, you will see the four key steps for basic scene generation and rendering: Creation of a window on the display along with its Rendering Context (RC). Creation of a GLSL shader interface ( ShaderIF) object. The constructor is given the GLSL shader program code. It compiles, links, and sends the program to the GPU.