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  1. 9 de jun. de 2024 · This is a list of all hubs by state regions in the game. There are five types of hubs: city, port, mine, farm, and wood. Each state can have at most one of each type, but many states lack one or more hubs, and inland states never have a port.

  2. 29 de mai. de 2024 · Victoria 3 - Dev Diary #120 - Modding Features in 1.7. commissar roach Jun 5, 2024. Hello. This is Victoria, and today I will be covering the new script features coming in 1.7...

  3. A place to share content, ask questions and/or talk about the grand strategy game Victoria 3 by Paradox Development Studio. Members Online Sphere of Influence and Update 1.7 Q&A

  4. 30 de mai. de 2024 · May 29, 2024. Hello fellow Victorians, and happy Thursday! Alex here and it’s my turn to bring you another exciting update on what’s coming with 1.7. This time I’ve been tasked with showing you a selection of certified Cool™ things we’re doing that didn’t really fit in other Dev Diaries.

  5. 12 de jun. de 2024 · Todo sobre el juego de estrategia Victoria 3 de Paradox Interactive: requisitos en PC, características, contexto histórico, DLCs y demás.

  6. 23 de mai. de 2024 · Cohesion in Military Treaty Blocs is dependent on the leader’s share of the Bloc’s Power Projection, similar to how Prestige works for Sovereign Empires in that regard. Reductions to Cohesion are based on the highest infamy value in the Bloc and the country with the worst relations with the leader.

  7. 6 de jun. de 2024 · In Victoria 3, modifiers are used to run the entire socioeconomic simulation, and define everything from the throughput of buildings and how many units of coal are being produced, to how much Political Strength an aristocrat can wield and how quickly a starving farmer radicalises.