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  1. 8 de mai. de 2024 · Seymour Papert was a South African-born mathematician and computer scientist who was best known for his contributions to the understanding of children’s learning processes and to the ways in which technology can support learning. He invented Logo, a computer-programming language that was an

    • Nicole Ellison
  2. Há 2 dias · This article documents the use of the LOGO programming language in model-mind making as well as in experimental coding pedagogies for special needs students circa 1968. It provides a historical and philosophical background for interpreting clinical observations of two young autistic students, David and Joey.

  3. pypi.org › project › iturtleiturtle · PyPI

    7 de mai. de 2024 · Usage. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning word or thought.

  4. Há 3 dias · The development of Scratch was heavily influenced by Seymour Papert’s constructionist philosophy, which emphasizes the importance of learning through hands-on, creative projects. With this foundation, the team set out to design a programming language that was easy to understand and intuitive to use, with colorful blocks that could be snapped together like puzzle pieces.

  5. Há 2 dias · A Turtle Named Logo: Coding Meets Geometry. This era also saw the introduction of the Logo programming language and its iconic turtle, courtesy of Seymour Papert. Suddenly, learning about programming and geometry wasn’t just for brainiacs; it was a fun, interactive experience for everyone. Who knew a turtle could be such a rad coding companion?

  6. 22 de mai. de 2024 · Papert identified his Logo programming as an “object-to-think-with,” namely a physical or digital or even mental object that becomes a cognitive artefact in which “there is an intersection of cultural presence, embedded knowledge, and the possibility for personal identification” (p.

  7. 10 de mai. de 2024 · Stephen Ocko and Seymour Papert. LEGO, LOGO, AND DESIGN. Google Scholar; Chimi Om, Margot Brereton, Tshering Dema, and Bernd Ploderer. 2021. Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field Theory. In Proceedings of the 33rd Australian Conference on Human-Computer Interaction, 51–61.