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  1. Ken Silverman's Build Engine Source Code Page. While the Apogee teams were hard at work on their own Build engine games, I was maintaining my own little game for testing purposes. This demo, which I sometimes call "Ken-Build", has been evolving ever since the day I started writing the sector-based Build engine back in 1994. Screenshots from ...

  2. 1 de abr. de 2018 · Ken Silverman has been working on this engine from 2006 to 2011. Moreover, many of the features in BUILD2 were things he planned to do with the original Build Engine, but never had a chance to try ...

  3. 7 de mar. de 2018 · Ken Silverman's Official Home Page. I live in Rhode Island and my hobby is computer programming. Projects: Build Engine: (1993-1996): Used in Duke Nukem 3D, Shadow Warrior, Blood, etc.. Also visit: Build source code and test game. Build2: (2006-2011): A fairly complete successor to Build with some interesting new features.

  4. blood-wiki.org › index › BuildBuild - Blood Wiki

    16 de mai. de 2024 · Build is the 3D rendering engine used in Blood and its expansion packs Cryptic Passage and the Plasma Pak. It was created by Ken Silverman, previous creator of Ken's Labyrinth (published by Epic MegaGames ), under contract by 3D Realms (formerly known as Apogee Software) from June 1993 onward. It was licensed to Monolith Productions when they ...

  5. Build Engine. Build Engine é um motor de jogo do gênero tiro em primeira pessoa desenvolvido por Ken Silverman em 13 de abril de 1993 [ 1]. Ganhou notoriedade quando a empresa Apogee (atualmente 3D Realms) lançou Duke Nukem 3D, o seu primeiro jogo utilizando a sua tecnologia. No total foram desenvolvidos 13 jogos entre 1995 e 1999 .

  6. www.olshanlaw.com › people › Kenneth-SilvermanKenneth Silverman

    Representing domestic and international clients in high-stakes transactions and wide-ranging corporate matters, Ken Silverman advises businesses at every stage, from formation and growth through acquisitions and capital raises to exit strategies. Ken has extensive experience in mergers and acquisitions, public offerings, and private placements.

  7. 2 de ago. de 2021 · Overview. First compiled in April of 1993, Ken Silverman 's Build engine would go on to be one of the most prolific first person shooter game engines ever written. 3D Realms and Monolith Productions in particular would make waves with their games released using the engine ( Duke Nukem 3D, Shadow Warrior and Blood) while other licenses would ...