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  1. Here are the features that Voxlap currently supports: 6 Degrees of Freedom (move anywhere, look anywhere) Room over room built-in, no hacks necessary. Accurate intersections so voxels look like perfect cubes up close. Fast CSG operations for: boxes, spheres, ellipsoids, cylinders, sectors, and 3D convex hulls.

  2. My first commercial game was Ken’s Labyrinth. It started as a technical challenge to myself to see if I could reproduce the engine from Wolfenstein 3D. Once I had it running well, I had my friend, Andy Cotter, make a few levels for it. He did some good stuff and it motivated me to continue to add features.

  3. 4 de jul. de 2022 · Ken Silverman brings more than two decades of experience reporting, teaching, and writing about issues related to Japan’s globalization as a journalist and researcher.

    • The Graduate Center, City University of New York
  4. My Interview W/ Ken Silverman, Creator of the Build Engine Tweet. Ken silverman ...

  5. Build Engine. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  6. blood-wiki.org › index › BuildBuild - Blood Wiki

    16 de mai. de 2024 · Build is the 3D rendering engine used in Blood and its expansion packs Cryptic Passage and the Plasma Pak. It was created by Ken Silverman, previous creator of Ken's Labyrinth (published by Epic MegaGames ), under contract by 3D Realms (formerly known as Apogee Software) from June 1993 onward. It was licensed to Monolith Productions when they ...