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  1. 23 de mai. de 2024 · Sony Group Corp. CEO Kenichiro Yoshida speaks at a briefing in Tokyo on May 23, 2024, about the company's strategic direction. (Kyodo) TOKYO (Kyodo) -- Sony Group Corp. said Thursday it will boost ...

  2. 24 de mai. de 2024 · Sonys CEO Kenichiro Yoshida hat eine kühne langfristige Vision für das Unternehmen skizziert. Ziel ist es, die Nutzerbasis für Inhalte – darunter Musik, Spiele und Filme – auf eine Milliarde Menschen zu erweitern, also etwa das Sechsfache der aktuellen Nutzerbasis. Seit Sony Crunchyroll übernommen hat, konzentriert sich das Unternehmen darauf, den Streaming-Dienst überall dort zu

  3. 23 de mai. de 2024 · Sony is shifting its focus from traditional electronics to creativity in movies, animation, and video games. CEO Kenichiro Yoshida emphasized support for creative professionals to deliver moving experiences or 'kando'. The strategy includes significant investments in content creation and leveraging intellectual property across various entertainment sectors.

  4. Há 5 dias · Durante a apresentação da Sony no Consumer Electronics Show de 2024, o CEO Kenichiro Yoshida elevou as expectativas para a produção, dizendo que “os fãs podem esperar uma incrível ...

  5. Há 2 dias · Shuhei Yoshida was named as president of Worldwide Studios on May 16, 2008, replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008. On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of Worldwide Studios.

  6. 25 de mai. de 2024 · Na quinta-feira (23), a Sony realizou sua conferência anual de política corporativa para o ano fiscal de 2024. Durante o evento, o presidente do conselho de administração, Kenichiro Yoshida, acompanhado por outros dirigentes, apresentou as estratégias futuras da empresa.

  7. 24 de mai. de 2024 · O CEO da Sony, Kenichiro Yoshida, delineou uma visão ousada de longo prazo para a empresa, com o objetivo de expandir sua base de usuários de conteúdo – incluindo música, jogos e filmes – para 1 bilhão de pessoas, cerca de seis vezes a base de usuários atual. Desde que a Sony adquiriu a Crunchyroll,