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  1. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.

  2. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  3. Ken Silverman is an American guitarist and composer based in New York City in the United States. Silverman has been described as incorporating in his compositions and guitar style elements of jazz, rock, blues, surf and classical.

  4. Build Engine é um motor de jogo do gênero tiro em primeira pessoa desenvolvido por Ken Silverman em 13 de abril de 1993 [1]. Ganhou notoriedade quando a empresa Apogee (atualmente 3D Realms ) lançou Duke Nukem 3D , o seu primeiro jogo utilizando a sua tecnologia.

  5. 7 de mar. de 2018 · My dad is a professor of electrical engineering at Brown. My mom works at GTech, programming mark and character recognition for lottery tickets. My brother started his own small company, called Advanced Systems (That's what "advsys" stands for) and now he's a technical director at Atrion Networking.

  6. Ken Silverman (born November 1 1975) is a game programmer, best known for writing the Build engine used in Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s. Once considered the primary rival of John Carmack, Ken started work on the Build engine...

  7. Ken Silverman's History of the Build Engine. These are only some of the highlights. I put the dates I found to be most crucial in the development of the Build engine in this list. The history includes everything from business deals to important features that were added to the engine.