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  1. A Developer-friendly FNF Engine... A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Shadow Mario.

    • Subscribers

      A Friday Night Funkin' (FNF) Mod in the Executables...

    • Source Code Improvements
    • New Options
    • Controller Improvements
    • Notes Additions
    • Note Splashes Additions
    • Events
    • Lua Mods Stuff
    • Others
    • Fixes
    Nearly full overhaul on how the Source code works and how it was organized
    Stages have been moved outside of PlayState (They can still be coded inside it the same way as before though)
    New Experimental Option: GPU Caching (originally by Raltyro)
    Options shortcut on Pause Menu
    Controls Menu rework
    Note Colors Menu rework
    Automatized Controller Mode
    All Menus (Not editors) are now interactable through a Controller
    Added Note Skins and mod support to them
    Simple note types can be made with a TXT file changing its properties instead of a (more laggy and complex) lua script
    Added Note Splash Skins and mod support to them
    Updated Psych Note Splash graphics
    Week 6 pixelizes Note Splashes automatically (ft. Gazozoz)
    Added Set Property and Play Sound events
    Added onEventPushed callback to Lua
    Fixed eventEarlyTrigger not working
    Lua Mods can now change Discord RPC Application temporarily
    Health bars can now support antialiasing and PNG files (using healthBar.leftBar.loadGraphic and healthBar.rightBar.loadGraphic)
    Replaced Note Hue Shifting with Note RGB, allowing you to customize it much more properly, modders can disable hue shifting with "note.rgbShader.enabled = false"
    Lua's HScript Interp can now run two or more scripts
    Freeplay/Chart Editor error warnings on failing to load a song
    Latin Characters support (by Keoiki)
    Updated HxCodec to 3.0
    Chart Editor ESC/Playtesting loads almost instantly
    Fixed "Change Character" not precaching characters properly
    Fixed Menus sometimes being stuck at an extremely slow framerate at higher framerate caps
    Countless minor bugfixes
    Multiple optimizations
  2. Friday Night Funkin' - Psych Engine. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders. Installation: Refer to the Build Instructions. Customization:

  3. Friday Night Funkin' Mods Executables Psych Online (Multiplayer Mod) Overview. 13. Updates. Issues. Admin. Todos. 117. Likes. 47. Subscribers. 5. Collections. 15. Thankers. Funk your friends!... A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Snirozu.

  4. The Engine currently features: Support to Video Cutscenes in .MP4 (by PolybiusProxy) - DOESN'T WORK IN x32!!! Improved Input system with Configurable Control scheme. In-game Character Editor. (Press 8 during a song) In-game Week and Dialogue Editors (Press 7 on Main Menu) Reset a song score/accuracy in-game. Botplay.

  5. The Engine currently features: Support to Video Cutscenes in .MP4 (by PolybiusProxy) Improved Input system with Configurable Control scheme. In-game Character Editor. (Press 8 during a song) In-game Week and Dialogue Editors (Press 7 on Main Menu) Reset a song score/accuracy in-game. Botplay.

  6. Home. ShadowMario edited this page on Jan 6 · 23 revisions. Welcome to the Psych Engine Official Wiki! Frequently Asked Questions. Q: "I'm trying to compile the game, but it keeps failing!" A: Try changing the version of your libraries/downloading an older version of Haxe, click here to see versions that are confirmed to work.