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  1. A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by HMFNF.

    • 8 Subscribers

      Psych engine Modpack... A Friday Night Funkin' (FNF) Mod in...

    • 0 Collections

      Psych engine Modpack... A Friday Night Funkin' (FNF) Mod in...

  2. This is a Psych Engine modpack containing over 25+ mods (190 songs), lots of customization including modifier menu in-game, options menu, an improved vanilla-like ui, a results screen, etc.

    • psych engine modpack1
    • psych engine modpack2
    • psych engine modpack3
    • psych engine modpack4
    • psych engine modpack5
  3. Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them.

    • Source Code Improvements
    • New Options
    • Controller Improvements
    • Notes Additions
    • Note Splashes Additions
    • Events
    • Lua Mods Stuff
    • Others
    • Fixes
    Nearly full overhaul on how the Source code works and how it was organized
    Stages have been moved outside of PlayState (They can still be coded inside it the same way as before though)
    New Experimental Option: GPU Caching (originally by Raltyro)
    Options shortcut on Pause Menu
    Controls Menu rework
    Note Colors Menu rework
    Automatized Controller Mode
    All Menus (Not editors) are now interactable through a Controller
    Added Note Skins and mod support to them
    Simple note types can be made with a TXT file changing its properties instead of a (more laggy and complex) lua script
    Added Note Splash Skins and mod support to them
    Updated Psych Note Splash graphics
    Week 6 pixelizes Note Splashes automatically (ft. Gazozoz)
    Added Set Property and Play Sound events
    Added onEventPushed callback to Lua
    Fixed eventEarlyTrigger not working
    Lua Mods can now change Discord RPC Application temporarily
    Health bars can now support antialiasing and PNG files (using healthBar.leftBar.loadGraphic and healthBar.rightBar.loadGraphic)
    Replaced Note Hue Shifting with Note RGB, allowing you to customize it much more properly, modders can disable hue shifting with "note.rgbShader.enabled = false"
    Lua's HScript Interp can now run two or more scripts
    Freeplay/Chart Editor error warnings on failing to load a song
    Latin Characters support (by Keoiki)
    Updated HxCodec to 3.0
    Chart Editor ESC/Playtesting loads almost instantly
    Fixed "Change Character" not precaching characters properly
    Fixed Menus sometimes being stuck at an extremely slow framerate at higher framerate caps
    Countless minor bugfixes
    Multiple optimizations
  4. Engine originally used on Mind Games mod. Contribute to ShadowMario/FNF-PsychEngine development by creating an account on GitHub.

  5. 3 de abr. de 2022 · I will show you all how to install a mod pack onto Psych Engine! It is pretty easy honestly :) Psych Engine: https://gamebanana.com/mods/309789 https://github.com/ShadowMario/FNF-Ps......

    • 3 min
    • 42,9K
    • Dublicus
  6. FNF Psych Engine MODPACK (v.0.5.1 and higher) THE MODPACK IS DONE!!!!1111! ENJOY. Changelog: Fixed and put the right Psych Engine Version! Psych Engine Lua Dialogue FIX. More information.

  1. Buscas relacionadas a psych engine modpack

    fnf psych engine modpack