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  1. Enemies in GTFO are mostly found in a dormant state, thus referred to as sleepers. Although some of the enemies are not dormant, they are still colloquially referred to as "sleepers" by the prisoners. They are sometimes called monsters and creeps by the prisoners. They can be detected by using...

  2. The Creatures. Things change in a heartbeat in the Complex. Creatures may be dormant, but let your focus drop, and these Sleepers will descend in wave after relentless wave. Tactical planning and communication are essential for your team’s survival when things go wrong. And they will.

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  3. Sleepers form simple hive-like communities that can stay dormant for millions of years without the need for food, with highly specialized forms of Sleepers like the Scout taking various roles in the survival and defense of the species.

  4. matar um sleeper. Movimento Sleepers detectam o movimento de prisioneiros a uma distância aproximada de 5 metros. Correr é uma atividade extrema e irá acordar automaticamente uma criatura em qualquer estágio de alerta. Caminhar irá fazer com que um sleeper entre no segundo estágio de alerta.

  5. 2 de mai. de 2024 · Professor Scaler. 10.3K subscribers. Subscribed. 7. 110 views 58 minutes ago. With the release of Rundown 7 & Rundown 8, GTFO introduced 9* new enemies for us to suffer against! And since I...

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    • Professor Scaler
  6. A Sleeper is an enemy that is asleep who can be woken up. Sleepers can include: Strikers, Shooters, Giant Strikers, Giant Shooters. Some other ways to deal with sleepers are to walk to them and stop when they're pulsing, and to bunny hop around and it them.The best way to deal with them is to crouch walk and fully charge your melee to hit them.

  7. If you're killing or damaging a sleeper, there is an RNG chance for this to occur (75% odds to happen; lower odds for the knife) to occur. If you wake up a sleeper by other means, the game will always attempt to trigger a long-range-aggro (with some rare exceptions, such as failing hack locks or hitting surfaces with melee).