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  1. GoldenEye Setup Editor. Originally created by SubDrag, Wreck And Zoinkity. Feedback can be posted in the shootersforever thread. Downloads. FBX Support. For legal reasons the FBX SDK cannot be included with the editor.

    • Pull requests

      Pull requests - GitHub - carnivoroussociety/GoldEditor:...

    • Actions

      Actions - GitHub - carnivoroussociety/GoldEditor: GoldenEye...

    • Security

      GitHub is where people build software. More than 100 million...

    • 5 Releases

      5 Releases - GitHub - carnivoroussociety/GoldEditor:...

  2. Download and install the Goldeneye Setup Editor for Nintendo 64's Goldeneye, a fan re-imagining of the 1997 game based on the 1964 movie Goldfinger. The editor allows you to customize the game settings, weapons, levels, and missions.

  3. A comprehensive and exhaustive editor for Goldeneye 007 for N64. Support also has been added for Perfect Dark also. Due to the large size of the program, it can’t be hosted here but you can get it from clicking this link here - https://github.com/carnivoroussociety/GoldEditor.

  4. GoldenEye Setup Editor. Contribute to carnivoroussociety/GoldEditor development by creating an account on GitHub.

  5. 10 de mar. de 2017 · 2017-03-10. Topics. Hack, Tool, N64, Nintendo, 64, James Bond, Goldeneye. Language. English. [original link can be found by clicking here] A comprehensive and exhaustive setup editor for Goldeneye 007, Perfect Dark, Diddy Kong Racing, Mickey Speedway, and Jet Force Gemini for N64. by SubDrag, Zoinkity, and Wreck.

  6. 17 de ago. de 2009 · Download and install a level editor for Goldeneye, the classic first-person shooter game. Edit objectives, objects, actions, intros, paths, presets, text and briefing for your custom levels.

  7. 26 de out. de 2006 · You can edit many aspects of the setup, then File -> Save As to export. To upload to console: 1. Upload the Help -> Code List to your GameShark. Use official tools or similar. 2. Decide if multi or solo you are replacing. Turn on codes for single or multi in your GameShark, and the level text code if you are replacing the text. 3 ...