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  1. Friday Night Funkin' - Psych Engine. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

  2. Engine originally used on Mind Games mod. Contribute to ShadowMario/FNF-PsychEngine development by creating an account on GitHub.

  3. Friday Night Funkin' - Psych Engine. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

  4. A Developer-friendly FNF Engine... A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Shadow Mario.

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  5. How to compile/build Psych Engine Source Code - A Tutorial for Friday Night Funkin'.

  6. How To Compile Psych Engine... A Friday Night Funkin' (FNF) Tutorial in the Modding category, submitted by lunar-net.

  7. Most, if not all of the mid-song effects (MILF's Camera Zooms, Bopeebo's "Hey"s etc.) were unhardcoded, being able to be editted on Chart Editor. The Engine currently features: Support to Video Cutscenes in .MP4 (by PolybiusProxy) Improved Input system with Configurable Control scheme. In-game Character Editor.