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  1. 4 de jan. de 2018 · ObjectScript source code is compiled into object code that executes within the Caché Virtual Machine. This object code is highly optimized for operations typically found within business applications, including string manipulations and database access.

    • User-Defined Code

      Caché reserves all % variables (except %z and %Z variables)...

    • Double

      A Caché numeric string literal that exceeds the min/max...

    • Features

      Object- and web-based applications — You can use SQL queries...

    • Operators and Expressions

      Caché evaluates expressions strictly left-to-right. The...

  2. 4 de jan. de 2018 · Using Caché ObjectScript. Procedures, Routines, Subroutines, Functions, and Methods: What Are They? Provides an overview of and details about the ObjectScript programming language.

  3. Segundo a documentação do Caché Database, o COS é uma linguagem de programação desenvolvida para trabalhar com objetos, tendo como principal característica o rápido desenvolvimento de aplicações de negócio complexas.

  4. 4 de jan. de 2018 · Using Caché ObjectScript. Syntax Rules. This chapter describes the basic rules of ObjectScript syntax. Topics include: Case Sensitivity. Unicode. Whitespace. Comments. Literals. Identifiers. Labels. Namespaces. Reserved Words. Case Sensitivity. Some parts of ObjectScript are case-sensitive while others are not.

  5. 4 de jan. de 2018 · ObjectScript Commands. This document provides detailed descriptions of the commands supported by ObjectScript. In this manual, ObjectScript commands are divided into three groups: General Commands. Routine and Debugging Commands. Legacy Commands. Within each group, the commands are presented in alphabetical order.

  6. Caché ObjectScript is a part of the Caché database system sold by InterSystems. The language is a functional superset of the ANSI -standard MUMPS programming language. Since Caché is at its core a MUMPS implementation, it can run ANSI MUMPS routines with no change.

  7. No Caché, os métodos das classes são escritos utilizando a linguagem Caché Object Script (COS). Para cada atributo público de uma classe são criados automaticamente os métodos de acesso, no estilo getxxx e setxxx.