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  1. 21 de set. de 2021 · There are three areas of configuration you’ll generally want to visit when setting up your pixel art project: Texture import settings. Viewport settings. Pixel snap. Texture import settings. By default, when you load a sprite into a scene in Godot, you’ll see it blurred, as shown below. To fix this, select your texture and go to the Import tab.

    • Jason Mccollum
  2. 9 de dez. de 2021 · go to Project Settings > General > Rendering > Textures. set the default texture filter to nearest.

  3. Configuring your Godot project for pixel art is fast and easy. The settings shown in this video can cover most use cases and issues game developers run into when creating a pixel art...

    • 3 min
    • 27,3K
    • The Shaggy Dev
  4. 17 de mai. de 2024 · There’s a section with recommendations towards the end, with one paragraph explicitly for “Pixel art” games. In a nutshell: Set the viewport width and height to the base resolution of your game (640x360) and the stretch mode to “Viewport”.

  5. 3 de jan. de 2022 · If you notice your pixel art in Godot is a bit blurry, make sure you change the import settings to Filter - off and you can set this as the default! -- Wat...

    • 3 min
    • 1609
    • Nickfredy
  6. Generally speaking if you don't have yet much experience with pixel art games or how to set them up, I would recommend to just use a low project width and height like 320x224 or 320x180 (for 16:9 format), and then set the test width and test height to 4 times that.

  7. 13 de mar. de 2023 · Just a quick video explaining how to import pixel art into Godot to make it crisp and clean :DAssets used:https://www.kenney.nl/assets/bit-packFor the Godot ...

    • 50 seg
    • 22,1K
    • NAD LABS