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  1. Open World Adventure. 4:12. The next open world adventure from Sucker Punch was revealed at PGW 2017. PlayStation spoke with Creative Director Nate Fox and Creative/Art Director Jason Connell to learn how Sucker Punch decided on Ghost of Tsushima as their next project, and what they have in store for the open world design. See what we're up to.

    • Games

      © 2002-2020 Sony Interactive Entertainment LLC. Ghost of...

    • News

      As we approach 25 years since Sucker Punch first opened,...

    • Contact

      © 2002-2020 Sony Interactive Entertainment LLC. Ghost of...

    • inFAMOUS First Light

      inFAMOUS™ First Light follows the origin story of Abigail...

    • Founding and Rocket
    • Sly Cooper Success
    • Infamous and Acquisition by Sony
    • Ghost of Tsushima

    Sucker Punch Productions was founded in October 1997 by Brian Fleming, Chris Zimmerman, Bruce Oberg, Darrell Plank, Tom Saxton, and Cathy Saxton, who first met while they worked at Microsoft. Zimmerman was "disenchanted" with his career in Microsoft and wanted to do something different. He approached co-workers Fleming and Oberg and shared his idea...

    Following the critical success of Rocket, Sucker Punch developed another character action game. The project, titled Sly Cooper and the Thievius Raccoonus, stars a raccoon thief as its protagonist. According to Fleming, "the sight gag of a raccoon putting on a mask somehow seemed super funny to us." Learning from the frustrating process of pitching ...

    The success of the Sly Cooper franchise elevated Sucker Punch's stature as a development studio, although they wanted to work on something new in order to stay relevant. The studio pitched four projects to Sony, including a project named Nasty Little Things in which the player character would summon little creatures from their tattoos and go on adv...

    Following the release of Second Son, the team began brainstorming their next game. Sucker Punch wanted to create an open-world game with a large emphasis on melee combat. The team considered themes such as pirates and Scottish folk heroes, and a playable prototype named Prophecy. Prophecy, which is set in a steampunk city, was created in 2015 or 20...

    • 160 (2020)
    • Nate Fox (creative director), Jason Connell (creative director)
  2. PlayStation Studios. Website oficial. suckerpunch.com. A Sucker Punch Productions LLC é uma desenvolvedora norte-americana de jogos eletrônicos sediada em Bellevue. Foi fundada em 1997 e foi uma empresa independente até 2011, quando foi adquirida pela Sony Interactive Entertainment.

    • Sucker Punch Productions LLC
    • Subsidiária
  3. 17 de ago. de 2023 · PlayStation. 15.5M subscribers. Subscribed. 12K. 317K views 8 months ago #ghostoftsushima #slycooper #infamous. Meet the team at Sucker Punch Productions! Best known as the creators behind...

  4. 1 de jul. de 2021 · Andrew Goldfarb Communications Manager, Sucker Punch Productions. What a year it’s been! As we approach the one-year anniversary of Ghost of Tsushima, we are so grateful for the outpouring of love you’ve sent us since launch.

  5. PlayStation Access. 2.07M subscribers. Subscribed. 2.3K. 55K views 2 years ago #GhostOfTsushima. We had the pleasure of interviewing Sucker Punch Productions' own Creative Director Nate Fox,...