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  1. 29 de dez. de 2022 · NativeHashes enums are updated (v3 API only) as some leaked source revealed all the exact native function names that exist in 1.0.2699. Compiled scripts do not take effect since enums are embedded as constants when directly used. See f2edb0e for the changes.

  2. 27 de abr. de 2015 · Community Script Hook V .NET is an ASI plugin, which allows running scripts written in any .NET language ingame. It's full source code is hosted on Github ( Changelog ). Development is community-driven and open to everybody, so contributions are warmly welcomed.

  3. ScriptHookVDotNet (SHVDN) is a script runtime that runs under Script Hook V. SHVDN hosts .NET Framework scripts and acts as an interface between custom .NET code and Grand Theft Auto V for Story Mode.

  4. This is an ASI plugin for Grand Theft Auto V, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game.

  5. 29 de dez. de 2022 · If you use the game version v1.0.3258.0, use the nightly version nightly.89 or later, because v3.6.0 has a compatibility issue with the game version v1.0.3258.0! Check out the Nightly Builds to download nightly builds!

  6. Learn how to use ScriptHookVDotNet v2 to create custom scripts for GTA V Story Mode with .NET Framework.

  7. 6 de mai. de 2023 · Download and install the latest Script Hook V. Download one of archives of pre-built binaries and copy the ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll files into your game directory. Also copy ScriptHookVDotNet.ini if you want to edit the configurations.

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