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  1. You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

  2. Mind Sliver lets you force a target you can see within 60 feet to make an Intelligence saving throw or take 1d6 damage (more at higher levels) and subtract 1d4 from the result of the next saving throw it makes before the end of your next turn.

  3. Mind sliver is an interesting and unique spell introduced in Tashas Cauldron of Everything. Not only does this spell have an uncommon damage type, target a vulnerable save for most creatures, and come with a pleasantly surprising rider effect, it doesn’t even cost a spell slot to cast!

  4. Mind Sliver. Compendium - Sources->Tasha’s Cauldron of Everything. Mind Sliver Enchantment cantrip Casting Time: 1 action Range: 60 feet Components: V Duration: 1 round You drive a disorienting spike of psychic energy into the mind of one creature you can see within.

  5. Mind Sliver. Enchantment cantrip. Casting Time: 1 action. Range: 60 feet. Components: V. Duration: 1 round. You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw.

  6. 5e.tools › spells › mind-sliver-tceMind Sliver - 5etools

    Mind Sliver. You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

  7. loja.ibrath.com › blogs › mind-sliver-5emind sliver 5e

    27 de out. de 2023 · "Mind Sliver 5e" é uma habilidade ou feitiço que permite ao conjurador afetar a mente de um alvo, causando danos psíquicos e diminuindo sua capacidade de resistir a outros ataques mentais. É uma ferramenta poderosa para personagens mágicos que desejam controlar ou enfraquecer seus oponentes.

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