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  1. Green Hill Zone Act 1 Map (PNG format) Early on in Act 1, part of the first ever set of objects and platforms. Continue on, across the gap by using the spring, or drop to the route below.

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  2. Green Hill Zone Act 1 (and ending sequence) Click for full image, mouse over for zoom.

    • Description
    • Story
    • Gameplay
    • Overview
    • Boss
    • Trivia

    Green Hill Zone is a peaceful and natural region. The background of the Zone features sharp hills, green forests and waterfalls on the other side of a bright lake. Green Hill Zone also includes tall palm trees, bright moving flowers, hard pointed bushes and different types of totem poleswith several facial expressions. There are also bright blue un...

    Green Hill Zone was one of the many regions on South Island affected by Dr. Eggman during his quest for the six Chaos Emeralds. There, the doctor kidnapped the local Animals and used some of them to power his Badniks, while leaving the rest of them in huge Capsules. When Sonic the Hedgehog arrived at the Zone however, he saved the Animals and defea...

    Green Hill Zone is a fast-paced Zone in the game and has numerous features and obstacles. Some palm trees can contain hidden monitors and springs. Many portions on the cliff edges in the Zone's structure are weak and will collapse when the player steps on them just once. There are also platforms attached on chains that swing in horizontal direction...

    Act 1

    The player starts out on a straightforward path that has first features log bridges, a small ramp and upward-going hill with two Crabmeats. It is not until when the player falls down after the second waterfall and log bridge that the lower pathway opens up with many sets of spikes and four monitors with Super Rings and Invincible near the end of the pathway. The higher pathway starts from the first lamppost, featuring many platforms and goes above the center route's loop which has a Shield mo...

    Act 2

    Act 2 begins near a log bridge and waterfall. Below the log bridge, there are Super Ring and Shield monitors which the player can reach by doing a small jump between the spikes and the upper ground on the right side of the waterfall. The player can get out of the place with the hidden monitors by breaking the wall on the right. The upper pathway continues to a place with a horizontal platform and a large ramp by crossing upper and lower pathways. If the player backtracks on the lower pathway,...

    Act 3

    The Act begins at the split of the path which leads to two higher paths and one lower path. While the higher route is faster and splits into two other routes at the mid-point, the lower pathway has a breakable wall and a long curling tunnel that go to the lower part of the act. There are numerous Badniks and spike placements, while one bottomless pit is set at the mid-point of the route. At the end of the lower pathway, if the player skips the yellow spring and jumps over the spring and the s...

    16-bit

    1. Main article: Egg Wrecker The boss of Green Hill Zone in the 16-bit version is the Egg Wrecker, Dr. Eggman's Egg Mobilewith a wrecking ball attached below it. The player has to avoid the wrecking ball by standing on two platforms and jumping over. The Egg Wrecker can be destroyed by jumping off of the platforms and hitting the Egg Mobile eight times.

    8-bit

    In Green Hill Zone Act 3 in the 8-bit version, the player will be facing the boss of Green Hill Zone. This boss will be Dr. Eggman and his Egg Mobile. During this boss battle, Eggman will hover around at the top of the screen, occasionally dropping down to make a dash attack. Only during this attack does he put himself within the range of the player's Spin Jump. After eight hits, this boss will be defeated.

    Green Hill Zone, while not the first level being under development, had heavy visual changes in development, as Sonic Team wanted to convey an eye-popping computer graphics look at the time. Becaus...
    A good deal of unused content of Green Hill Zone includes an unused Badnik called Splats and a separated wrecking ball that, according to magazine shots, show Sonic being able to walk on it and thu...
    While the majority of the levels in Sonic The Hedgehogare designed in a linear way that generally discourage if not outright preclude attempts at backtracking, Green Hill Zone Act 1 actually allows...
    As Sonic the Hedgehog 2 was built from the original Sonic the Hedgehog, Green Hill Zone remains as a playable level in the Nick Arcade prototype of that game. It can be selected from Level Select a...
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  4. Green Hill Zone (グリーンヒルゾーン, Gurīn Hiru Zōn?) is the first Zone of the Mania Mode of Sonic Mania and Sonic Mania Plus, and the second Zone in the Encore Mode of Sonic Mania Plus. It serves as a re-imagination of Green Hill Zone from the original Sonic the Hedgehog for the Sega Mega Drive.

    • 3 min
  5. 7 de set. de 2021 · This guide contains all level maps for Sonic Mania and Encore DLC....

  6. 5 de set. de 2023 · Green Hill Zone, the first zone of the game, is a picturesque paradise with green forests, beautiful blue lakes, and brown checkered soil. Said checkers are meant to symbolize the checkered flag, which is an icon of racing culture.