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  1. Friday Night Funkin' - Psych Engine. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.

  2. Source code improvements. Nearly full overhaul on how the Source code works and how it was organized; Stages have been moved outside of PlayState (They can still be coded inside it the same way as before though) New Options. New Experimental Option: GPU Caching (originally by Raltyro) Options shortcut on Pause Menu; Controls Menu rework

  3. A Friday Night Funkin' (FNF) Tutorial in the Coding category, submitted by Void Animates.

  4. A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Shadow Mario.

    • friday night funkin psych engine source code1
    • friday night funkin psych engine source code2
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  5. How To Compile Psych Engine... A Friday Night Funkin' (FNF) Tutorial in the Modding category, submitted by lunar-net.

  6. Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! Comes with a Mod Organizing/Disabling Menu.

  7. im mainly looking for how to modify basically everything and add a bunch of buttons: stuff like changing the menu music and having more introTexts, add a Gallery button, change the look of the main menu, add freeplay art and categories, etc.