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  1. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning word or thought.

  2. Em informática, Logo é uma linguagem de programação interpretada, voltada para crianças, jovens e até adultos. [ 1] É utilizada com grande sucesso como ferramenta de apoio ao ensino regular e por aprendizes em programação de computadores.

  3. el.media.mit.edu › logo-foundation › what_is_logoLogo History - MIT Media Lab

    Logo is a growing family of programming languages and a learning environments, and a worldwide community of people drawn together by a shared commitment to a constructivist educational philosophy. To find out more about Logo you can continue to wander around this website and check out the links to other sites.

  4. Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek logos, meaning word or thought.

  5. Logo is more than a programming language. It is a learning environment where children explore mathematical ideas and create projects of their own design. Logo, the first computer language explicitly designed for children, was invented by Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon in 1966 at Bolt, Beranek and Newman ...

  6. el.media.mit.edu › logo-foundation › what_is_logoWhat Is Logo? - MIT Media Lab

    What Is Logo? "Logo is the name for a philosophy of education and a continually evolving family of programming languages that aid in its realization." — Harold Abelson Apple Logo, 1982. This statement sums up two fundamental aspects of Logo. It is a programming language.