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  1. Jogue uma aventura com Sonic, Tails e Knuckles que junta fases de Sonic 3 e Sonic & Knuckles. Derrote o Dr. Eggman, colete as esmeraldas do caos e salve os animais neste clássico do Mega Drive.

  2. 2 de fev. de 2024 · Watch the official teaser and our preview for Sonic the Hedgehog 3! In theaters December 20, 2024.© Paramount Pictures Germany.

    • 9 min
    • 684,3K
    • Animation Society
    • Overview
    • Plot
    • Gameplay
    • Characters
    • Zones
    • Bosses
    • Other modes
    • Development
    • Soundtrack

    (ソニック・ザ・ヘッジホッグ3, Sonikku za Hejjihoggu Surī?), also known as simply Sonic 3 (ソニック3, Sonikku Surī?), is a 2D platform video game in the Sonic the Hedgehog series, developed by Sega Technical Institute and published by Sega for the Sega Mega Drive in the first quarter of 1994.

    The game picks up after the events of its predecessor, Sonic the Hedgehog 2. When the badly damaged Death Egg re-enters the earth's atmosphere, it lands on "Angel Island", an island that floats with the power of the Master Emerald. Having survived his previous encounter with Sonic at his space station, the infamous Dr. Eggman tricks the island's guardian, Knuckles the Echidna, into believing that the blue hedgehog is after the Chaos Emeralds, while he begins repairing his spaceship. Sonic and Tails must travel through Angel Island to destroy the Death Egg for good whilst dealing with the misguided echidna along the way.

    Following immediately after the events of the West Side Island incident, Dr. Eggman's damaged Death Egg is on a collision course towards the planet like a giant fireball. Lying in its path towards the surface of the planet however, is a floating landmass with towering mountains and spread out forests: the legendary Angel Island. There, Knuckles the Echidna, who is also the island's guardian, is patrolling the island's altar as he usually does, his duty being to protect the seven Chaos Emeralds that control the power of the "Pillar" that sleeps in the depths of the island and keeps the island and its Animals safe. As Knuckles tries to make sure that there is nothing strange going on with any of the Chaos Emeralds however, the Emeralds begin shining with a momentary flash of light, and before he can react to it, they begin vibrating abnormally, leaving the echidna bewildered by this unknown phenomenon. As the Chaos Emeralds' vibrations grow more intense, a bright flash erupts before Knuckles as the vibrations reach their climax, knocking him out. It is in this moment that the Death Egg collides with Angel Island. This tremendous impact destroys mountains and forests on the island and makes the floating island fall into the ocean and create a giant tsunami upon hitting the sea's surface. Fortunately, the island does not sink to the bottom of the ocean, instead staying slightly above the sea as if nothing has happened.

    Having escaped the fallen Death Egg, Dr. Eggman picks up the signal from a seemingly giant Chaos Emerald from a crack in the island created by the spaceship's impact. Realizing that harnessing the power of that Emerald would allow him to re-launch the Death Egg, Eggman quickly builds a base on Angel Island in order to locate the Chaos Emeralds. In addition, he starts turning the local Animals into Badniks and remodeling Angel Island's nature into a more severe one with an environment-changing machine.

    In the meantime, Knuckles regains consciousness and discovers his body has been thrown out of the altar. Discovering the altar in a partially destroyed state, Knuckles hurries back to the altar, only to discover that the Chaos Emeralds have vanished without a trace. Leaving the altar dumbfounded, Knuckles soon noticed the Death Egg in a lake nearby. This sight makes Knuckles deduce that the Death Egg is a legendary dragon described in the Chaos Emerald's altar, which states that it will bring disaster to the island.

    Knuckles spends the next few days patrolling the altar, but cannot find any traces of the Chaos Emeralds. Refusing to give up though, Knuckles begins searching every nook and cranny of Angel Island until he encounters Dr. Eggman in a forest. Upon learning that Knuckles is the guardian of the Chaos Emeralds, the doctor tells him lies that he is a kind scientist who has come to investigate the Death Egg. He also "warns" him that he is being followed by an "evil" hedgehog named Sonic who is disrupting his research and has stolen the island's Chaos Emeralds. Believing Eggman's lies, Knuckles teams up with him to foil Sonic when he arrives.

    A few days after the Death Egg's crash, on an island far away from where the Death Egg impacted Angel Island, Tails suddenly catches a strong Chaos Emerald signal on the Jewel Radar he has invented. Pondering if the giant tsunami that happened recently is connected to this, Tails hurries out to find Sonic. As Sonic himself tries to nap on the beach, he finds a small ring with ancient letters craved in on it drifting along the shore. Picking it up, Sonic starts to remember a legend about a certain "island" that was once a part of a continent. According to this legend, an exceptional civilization lived there and built a peaceful and wealthy society using the energy of a certain "power stone". However, when a rogue faction of elders tried to seize the power stones for themselves, they accidentally made their energy go awry, causing their entire civilization to be destroyed in an instant. After that, it was said that the gods came down from the sky and restored part of the civilization as an "island" and hoisted it into the sky, along with the power stone. Driven by strong, unexplainable nostalgia, Sonic resolves to set out on another adventure.

    Arriving at Angel Island with the Tornado, Sonic uses the seven Chaos Emeralds he had acquired prior to turn into Super Sonic and begins exploring the floating island while Tails tries to follow. Shortly after arriving on the island however, Knuckles pulls off a cheap shot on Sonic from below, which forces Sonic to de-transform and drop all of the Chaos Emeralds. Knuckles proceeds to take the Chaos Emeralds before leaving. Now having to retrieve the Emeralds again and stop Dr. Eggman, Sonic and Tails make their way through the island, dealing with Eggman's various attacks and Knuckles' antics along the way.

    is a side-scrolling 2D platforming video game which plays similar to past Sonic games. Players can control either Sonic or Tails. They can also play as Sonic while Tails is controlled by either a second player or the AI. Both of these characters can run and jump as their basic abilities.

    The goal of Sonic the Hedgehog 3 is to beat a series of Acts in less than ten minutes. In these Acts, the player can find many Gold Rings, which serve as their playable character's main method of protection. If a character is hit while having at least one Gold Ring, they will survive with the cost of losing all their Gold Rings. However, if the playable character is hit without any Gold Rings, they will lose a life and must restart the current Act from the beginning or at the last Star Post. Additionally, the player can also lose a life if they fail to reach the end of an Act within the time limit, get crushed, fall into a bottomless pit or drown underwater. If Sonic and/or Tails run out of lives, they'll get a Game Over, but the player can resume playing by using Continues.

    Playable

    •Knuckles the Echidna (competition mode) (first appearance) •Miles "Tails" Prower •Sonic the Hedgehog •Super Sonic

    Non-playable

    •Dr. Eggman •Animals •Cucky •Flicky •Pecky •Pocky •Ricky •Rocky

    Enemies

    •Batbot (first appearance) •Sparkle (first appearance) •Blastoid (first appearance) •Bloominator (first appearance) •Bubbles (first appearance) •Bugernaut (first appearance) •Catakiller, Jr. (first appearance) •Clamer (first appearance) •Corkey (first appearance) •Flybot767 (first appearance) •Jawz (first appearance) •Mantis (first appearance) •Mega Chopper (first appearance) •Monkey Dude (first appearance) •Orbinaut (first appearance) •Penguinator (first appearance) •Pointdexter (first appearance) •RhinoBot (first appearance) •Ribot (first appearance) •Snail Blaster (first appearance) •Spiker (first appearance) •Star Pointer (first appearance) •Turbo Spiker (first appearance)

    The game features six Zones, each with two Acts. Also, for the first time in the series, each Act has a boss fight at the end, with the player facing a mini-boss in the first Act. And later on, that Zone's main boss fight against Eggman in the second Act.

    1.Angel Island Zone: A tranquil jungle that is set ablaze by Dr. Eggman after Sonic and Tails arrive. The mini-boss is one of the hovering flame drones that burned the entire jungle into a massive wildfire. Sonic and/or Tails faces off against Dr. Eggman's own flame-wielding vehicle at a waterfall.

    2.Hydrocity Zone: The inner workings of a complex dam from the echidna age. After tangling with a mini-boss that can spin Sonic and Tails in a whirlpool, Eggman tries to stop them with his own whirlpool inducer as well as depth charges.

    3.Marble Garden Zone: The marble ruins of an ancient civilization. The mini-boss uses a pair of drills to attack Sonic and Tails, both directly and by drilling into the rock above and raining debris on their heads. Eggman attempts to crush the pair under the collapsing ruins, and when Tails airlifts Sonic out of danger, charges at them directly with his drill. This is the only Zone without any water to drown Sonic or Tails, though tar pits can still drag the heroes down and kill them.

    4.Carnival Night Zone: Tails drops Sonic into a playful carnival filled with balloons, pinball bumpers, and cannons to launch from. After Sonic and Tails survive the mini-boss on a slowly eroding platform, they face Eggman, who this time drops a large sphere and uses it to create an electric storm that draws the pair towards its discharge.

    5.IceCap Zone: An icy area that takes place within an icy cavern and within icebergs. The level contains vents that shoot out cold bursts that freeze and harm Sonic. At the end of Act 1, a snow machine that spins snow at Sonic or Tails tries to crush them. Eggman attacks in Act 2 in a machine that that has a spiked platform drop down and fires the freezing bursts in a pattern at Sonic.

    Mid-bosses

    1.Fire Breath (Angel Island Zone) (first appearance) 2.Big Shaker (Hydrocity Zone) (first appearance) 3.Tunnelbot (Marble Garden Zone) (first appearance) 4.Bowling Spin (Carnival Night Zone) (first appearance) 5.Big Icedus (IceCap Zone) (first appearance) 6.Twin Hammer (Launch Base Zone) (first appearance)

    Bosses

    1.Egg Scorcher Mk. III (Angel Island Zone) (first appearance) 2.Egg Vortex (Hydrocity Zone) (first appearance) 3.Egg Drillster Mk. II (Marble Garden Zone) (first appearance) 4.Egg Gravitron (Carnival Night Zone) (first appearance) 5.Egg Froster (IceCap Zone) (first appearance) 6.Egg Cannon (Launch Base Zone) (first appearance) 7.Egg Rocket (Launch Base Zone) (first appearance) 8.Big Arms (Launch Base Zone) (first appearance)

    Competition

    Competition is an additional mode of Sonic the Hedgehog 3, loosely based on the 2 Player Vs. mode in Sonic the Hedgehog 2. Players can play as either Sonic, Tails, or Knuckles, with Tails being able to fly in gameplay. Unlike the 2 Player Vs. mode in Sonic the Hedgehog 2, Competition mode features five exclusive Zones. These are: 1.Azure Lake: A short but speedy course along the waters of Angel Island. 2.Balloon Park: A bouncy stage similar to Carnival Night Zone, with a loop and several bumpers and balloons to get ahead. 3.Chrome Gadget: A tour through a Death Egg-like maze filled with platforms and force fields. 4.Desert Palace: This desert ruin takes the player through high speed loops and over quicksand bridges. 5.Endless Mine: An abandoned mine cave. Each of the Zones in Competition loop around, and the players' goal is to pass through a post-like obstacle five times. Competition also has the following modes to play in: •Grand Prix: The main mode of Competition mode. Players race through the five Zones mentioned prior in order. The player who wins the most Zones is declared the winner. Before the race, the players are given the option as to whether or not they can get power-ups in the Zones. •Match Race: A mode similar to Grand Prix. Players race through the Zones, except they can select which Zone they will play in. Like in Grand Prix though, the players are given the option as to whether or not they can get power-ups in the Zones. •Time Attack: A mode for just one player, where the objective is to beat the Zones in the least amount of time.

    Background

    By 1993, Sega was dominating the video game market with the critically acclaimed Sonic the Hedgehog (1991) and Sonic the Hedgehog 2 (1992) being released for its Mega Drive system. Their new mascot, Sonic, quickly became one of the most recognizeable characters at the time in just two years. After the success of Sonic 2, Sega began to maximize profits with their flagship franchise by releasing multiple Sonic games across a variety of platforms. Much of the Japanese staff at the Sega Technical Institute (STI), the United States-based developer that made Sonic 2, returned to their home country, but designer Hirokazu Yasuhara and programmer Yuji Naka remained at the STI, already conceptualizing a potential follow-up.

    Conception

    In early 1993, Naka went back to Japan for a meeting with Sega of Japan executives. Though he began to miss his home country after spending a year abroad, he returned to the United States, more motivated than ever to develop a third Sonic game. Convinced that he was in the best environment to make an ever more impressive work than Sonic 2, he began brainstorming new ideas to make a new and more ambitious game. Whereas Sonic 2 was developed by both American and Japanese members of the STI, Yasuhara and Naka assembled an all-Japanese team for the new game to avoid the cultural complications in Sonic 2. They also asked Sega of Japan to send in more developers; however, Sega was forced to send in new employees due to being stretched thin themselves and only being able to spare a few experienced recruits. One of these newcomers was Takashi Iizuka, who went on to work on numerous future Sonic games and become the current head of Sonic Team. A total of twelve people worked on the project. Meanwhile, the American members of the STI would begin to work on original games. Development for Sonic the Hedgehog 3 started in January 1993. It took place in a separate section of the STI building, with special security passes. Due to the Japanese-exclusive team, many American members were disappointed that they were unable to contribute to the project, but a few of them did help in development. Naka served as producer and Yasuhara as director, and both were the primary creators of the game's design document and release schedule. Naka also selected the majority of the team, while the STI director Roger Hector oversaw development.

    "Sonic 3D"

    — Yuji Naka in June 2011 at Joypolis, commenting on the earliest ideas for Sonic 3 With the previous two installments in the series being 2D side-scrollers, the developers originally intended to make a 3D game with the working title "Sonic 3D". For this, the team planned to use the Sega Virtua Processor (SVP), a chip that, despite still being in development at the time, would enable polygonal rendering and was created to port Sega's arcade hit Virtua Racing to the Mega Drive. Naka and art director Kunitake Aoki made tech demos and mock-ups featuring a low-poly Sonic with an isometric gameplay featuring the character running around in a small spherical field. Though the team worked hard on these experiments for several months, they were ultimately unsatisfied with the results, and conflicting release dates and the high cost of the SVP chip made it clear that the 3D game would be too ambitious. Instead, the developers switched back to the 2D gameplay of the previous games around June 1993. The concept would be ultimately reused for the game's Special Stages, while the idea of a 3D isometric game would later be used for Sonic 3D Blast in 1996.

    The giant number of Zones in Sonic 3 would require an equally great soundtrack. The music in the first two Sonic games had been composed by Masato Nakamura of the band Dreams Come True, which had become so successful that royalties were starting to become a problem. As such, Sega of Japan turned to its own sound team, as well as a dozen of musicians from the Japanese-based Cube Corp.

    Another face would also be part of the team of musicians: Michael Jackson. The popstar had made various partnerships with Sega, like his own game Michael Jackson's Moonwalker. Around spring of 1993, Jackson, himself a huge Sonic fan, met with the members of the STI and either was given the opportunity or offered himself to compose his own music for Sonic 3. The developers eagerly accepted. Afterwards, Jackson called keyboardist Brad Buxer, who was his tour director during the Dangerous World Tour, for help. Assembling a team composed of four other musicians and engineers, the two composed a number of tracks for the game. The crew developed forty-one tracks, with extensive samples of Jackson beatboxing, for the Mega Drive. Countless hours were spent making these tracks satisfy the development team's demands. According to Buxer, the popstar only worked on one of the tracks that were made, while the rest was handled by Buxer at Jackson's request.

    In mid-1993, accusations that Jackson had sexually abused a child flooded the media. The musician abandoned the Sonic 3 project soon after to continue his Dangerous World Tour, either because he was unsatisfied with the music in the end result or due to the molestation allegations, and was left uncredited in the game's credits. Either way though, the game was late in development, and his music had already been implemented. The STI musician Howard Drossin, who expected to collaborate with Jackson, was called in to quickly rearrange the music. However, traces of the collaboration still remained, as there are many similarities to the popstar's songs in the game; many of the tracks feature samples of Jackson's voice, while the music for Carnival Night Zone resembles his song "Jam". The tracks for IceCap Zone, meanwhile, bear a great resemblance to "Hard Times", a then-unreleased song by The Jetzons, a band which Buxer was a part of. Despite the complications, the developers were satisfied with the end results. Drossin would later be the sole composer of the music in Sonic & Knuckles.

    Vastly different statements have been made over time regarding Jackson's involvement in development. Sega has repeatedly denied it; senior staff like Tom Kalinske, then president of Sega of America, claimed that no contracts were made and that he he had no real involvement. It has been speculated that the collaboration was done without Sega's consent, since none of the people involved have mentioned the higher-ups' approval. However, according to Sonic's co-creator Naoto Ohshima, Jackson recorded a demo tape for the game and sent it to Sega, who was unable to use it due to the controversy. Meanwhile, Roger Hector would be open about the collaboration at first, even claiming in 2007 that Jackson and his team made a soundtrack covering all of the game's levels, but when he was asked about it in an interview in March 2008 said that he was unable to reveal any details about it due to confidentiality. In an interview in early 2009, Yuji Naka similarly refused to give any information on the matter, but promised to reveal more details in the future. Buxer and other members of Jackson's team claimed that their music made it into the final game, while Hector said that the music was remade from scratch and no one outside of the STI has heard Jackson's tracks.

    • 3 min
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  3. Jogo Sonic The Hedgehog 3. Sonic e Tails chegaram a uma ilha misteriosa em busca de muitas aventuras. Chegue ao final do desafio pulando nos inimigos, pegando anéis e evitando as armadilhas do Knuckles. Derrote o Eggman no final para completar a missão.

  4. 25 de abr. de 2024 · Sonic the Hedgehog 3 is a 2024 movie based on Sonic Adventure 2, featuring Keanu Reeves as Shadow and Maria Robotnik. Find out the latest trailer, cast, and plot details for the third Sonic film.

  5. www.clickjogos.com.br › jogos-do-sonic › sonic-3Sonic 3 - Click Jogos

    Sonic 3 é um jogo de plataforma de ação. Neste jogo, você controla o Sonic, um ouriço de alta velocidade, enquanto ele explora diferentes mundos para derrotar o vilão Dr. Eggman. Com gráficos coloridos e animações suaves, o jogo se destaca por sua jogabilidade rápida e desafiante, além de seus elementos de ação e aventura.

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