Yahoo Search Busca da Web

Resultado da Busca

  1. Yoshio Sakamoto (Japanese: 坂本 賀勇, Hepburn: Sakamoto Yoshio) (born July 23, 1959) is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the Metroid series.

  2. Yoshio Sakamoto (nascido em 23 de julho de 1959) é um designer, diretor e produtor de jogos eletrônicos japonês da empresa Nintendo, onde trabalha desde 1982. Ele foi responsável por dirigir e produzir diversos jogos da série Metroid .

    Ano
    Título Do Jogo
    Crédito(s)
    2021
    Produtor
    2021
    Designer original, cenário, Supervisor, ...
    2021
    Designer original, cenário, Supervisor, ...
    2017
    Produtor
    • History
    • Games
    • Interviews

    Sakamoto joined Nintendo in 1982 and initially worked at the R&D1 department. His first video game was Donkey Kong on the Game & Watch where he designed the barrels. Following this, he worked on several Game & Watch games and assisted Shigeru Miyamoto on Donkey Kong Jr.. Later on, he worked on several classic Nintendo Entertainment System games inc...

    Iwata Asks: WarioWare: Smooth Moves
    Iwata Asks: Metroid: Other M
    Iwata Asks: Kiki Trick(translated by NintendoWorldReport)
  3. Yoshio Sakamoto (坂本 賀勇 Sakamoto Yoshio, born July 23, 1959) is a Japanese game designer who works for Nintendo. He is the co-creator of the Metroid series having worked as director, scenario designer, or script writer for many of the titles.

  4. 7 de jun. de 2024 · Yoshio Sakamoto (坂本 賀勇), born July 23, 1959, is a Japanese video game designer from Nara. He graduated Osaka University of Arts and has been employed by Nintendo since 1982.

  5. 17 de jun. de 2021 · Learn how Sakamoto came up with the idea of EMMI robots 15 years ago and how he worked with MercurySteam to realize his vision. Find out why Metroid Dread is a new start for the series and what to expect from the story and gameplay.

  6. Yoshio Sakamoto is the director of the Metroid series and producer of the Wario Ware series. He was the lead designer of Nintendo R&D1, which was reformed in 2005 under Entertainment Analysis and Development; he also served as a development assistant for Nintendo’s Handheld Game Department.