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  1. 3 de jan. de 2020 · A 4e-specific approach that I've only had a little experience with is to eliminate long rests entirely. Instead, players regain some (but not all) surges & daily powers after every milestone (every other fight). When this approach works, it works really well.

  2. A temporary hit point, like a hit point, is an abstract measure of how far a character is from dying as a result of damage. Temporary hit points may be granted from feats, powers, or other effects. There are several rules differences between temporary hit points and hit points.

  3. One of those penalties is that extended rests don't work. If it makes sense for the plot, the PCs don't have to sleep every time they rest + recover. For example, the PCs could be guarding a castle for an extended period, where they are getting regular sleep.

  4. 26 de abr. de 2007 · É um disco de Khan, totalmente de Khan – é ele que, nos seus falsetes 'disco', na sua gravidade rock'n'roll, dá voz a todas as canções. Agora residente em Berlim, deixa o peso urbano e ...

  5. Short rests after each battle are assumed by the system. "Once per short rest" abilities are supposed to be available in every major fight. A long rest after each battle is overkill, but there are several ways to discourage it. One way is to interrupt their rests with wandering monsters.

  6. A disease is a long term condition that impairs characters. Some creature powers or environmental exposure may cause a target to be subject to a disease, but this is not an automatic contraction. By default, creatures exposed to a disease must make a saving throw at the end of the encounter - a...

  7. My understanding of the 4E design is that the players shouldn't really be using Extended Rests until they're fresh out of Healing Surges, even if they've already used their Daily Powers. If the players are taking rests because they're fresh out of Surges but they do it very often within one session, that suggests that they may be ...