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  1. 80 Spells with 16 Colleges of Magick; 56 technological degrees within 8 disciplines; Extraordinary Adventure Features. Explore a world as vast as it is mysterious-it would take over 30 real-time hours to traverse the land of Arcanum; Meet more than 300 unique characters and monster types across this huge land

    • (1,5K)
    • Activision
    • Troika Games
    • Aug 22, 2001
  2. A classic steampunk RPG where magic and technology coexist in an uneasy balance. Explore a huge map, make choices, and influence the world with your actions in this one-of-a-kind cRPG.

    • (408)
    • Arcanum: Of Steamworks and Magick Obscura1
    • Arcanum: Of Steamworks and Magick Obscura2
    • Arcanum: Of Steamworks and Magick Obscura3
    • Arcanum: Of Steamworks and Magick Obscura4
    • Arcanum: Of Steamworks and Magick Obscura5
  3. Synopsis. Setting. Plot. Development. Design. Sequel. Soundtrack. Reception. Sales. Critical reviews. References. External links. Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows.

  4. Resource. https://www.reddit.com/r/arcanum/comments/vs1jg9/the_arcanum_fandom_wiki/. I'm not sure if many people know, but there is a Fandom wiki for Arcanum. There is a ton of info available there, mostly geared for Official 1.0.7.4, but still useful for other fan mods as well.

  5. Arcanum is the world where Tolkienesque realms of humans, elves, dwarves, orcs, and halflings are in the midst of an industrial revolution reminiscent of 19th century Europe. This wiki contains a wide variety of content from Arcanum: Of Steamworks and Magick Obscura.

  6. Arcanum: Of Steamworks and Magick Obscura. 2001. Gaming. The best 18th century child labor RPG ever written. GRAB A COPY ON GOG:...

    • 14 min
    • 4,5M
    • SsethTzeentach
  7. 22 de ago. de 2001 · Summary Populated with elves, orcs, humans, dwarves, gnomes, and halflings, Arcanum, a Tolkienesque fantasy world, exists in an unsteady equilibrium between the emergence of industrialized cities and the decline of magic.