Resultado da Busca
Há 22 horas · I am making a save slot system and I got everything to work, but I am having trouble figuring out how to save the binds of wireable objects. I tried making every block have a block id and it would check through all those block ids to see if it is the right one, but that didn’t work. Save slots script: --local DataStore = game:GetService("DataStoreService") --local SaveSlotsDataStore ...
Há 22 horas · Beacon Studio/Zombie Rush; Team M0THERB0ARD/Identity Fraud; Slyce Entertainment/Survive the Killer! Wonder Works Studio/TIMMEH; Slugfo/Red Light, Green Light