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Há 1 dia · Enemies will spawn close to base and run to the players to well, exterminate them. If players fail to survive, the game will restart back to night 1 (or the beginning if that’s what you wanna call it) and you have to start all over again. Upon killing all enemies, the game will linearly shift into scavenging phase
- Force Shift lock using a script
you script had a bunch of errors in it. the camera has no...
- Force Shift lock using a script
Há 1 dia · how it works: the only shiftlock parameter is a boolean value, this means this can be switched to On and off ( true or false) Not fully working after changing Humanoid.CameraOffset. this is a simple stuff, basically replicate the shiftlock system but smoothly local plr = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait () local cha ...
Há 1 dia · you script had a bunch of errors in it. the camera has no Position Property and you never disconnect the RenderStepped Connection. that being said i did fix it and whilst it did function as a shift lock it doesnt feel as fluid as the original as it is quite jagged.