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  1. Há 1 dia · Enemies will spawn close to base and run to the players to well, exterminate them. If players fail to survive, the game will restart back to night 1 (or the beginning if that’s what you wanna call it) and you have to start all over again. Upon killing all enemies, the game will linearly shift into scavenging phase

  2. Há 1 dia · how it works: the only shiftlock parameter is a boolean value, this means this can be switched to On and off ( true or false) Not fully working after changing Humanoid.CameraOffset. this is a simple stuff, basically replicate the shiftlock system but smoothly local plr = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait () local cha ...

  3. Há 1 dia · you script had a bunch of errors in it. the camera has no Position Property and you never disconnect the RenderStepped Connection. that being said i did fix it and whilst it did function as a shift lock it doesnt feel as fluid as the original as it is quite jagged.