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29 de dez. de 2022 · ScriptHookVDotNet v3.6.0 Latest. You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script.Yield() and Script.Wait() are not available and instead throw an exception when NoScriptThread is set to true (even via some scripting API such as World.CreateVehicle
27 de abr. de 2015 · Community Script Hook V .NET is an ASI plugin, which allows running scripts written in any .NET language ingame. It's full source code is hosted on Github ( Changelog ). Development is community-driven and open to everybody, so contributions are warmly welcomed.
ScriptHookVDotNet (SHVDN) is a script runtime that runs under Script Hook V. SHVDN hosts .NET Framework scripts and acts as an interface between custom .NET code and Grand Theft Auto V for Story Mode.
This is an ASI plugin for Grand Theft Auto V, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game.
Getting started with ScriptHookVDotNet. Before you can start playing with ScriptHookVDotNet you need some prerequisites: GTA V; ScriptHookV; ScriptHookVDotNet SDK; How to install ScriptHookVDotNet. Download the latest GitHub revision and compile it using Microsoft Visual Studio. Copy ScriptHookVDotNet.asi and ScriptHookVDotNet2/3.dll to your ...
scripthookvdotnet Public An ASI plugin for Grand Theft Auto V, which allows running scripts written in any .NET language on the .NET Framework runtime in-game. scripthookvdotnet/scripthookvdotnet’s past year of commit activity
27 de abr. de 2015 · Download and install the latest Script Hook V (including the ASI loader). Download Community Script Hook V .NET and copy the ASI file into your game folder. Create (or download) a C#/VisualBasic code file (.cs, .vb) or compiled .NET assembly (.dll) inside the "scripts" folder in your game directory and start scripting! Contributing.