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  1. Œuvres principales. Timothy D. Sweeney est un programmeur et entrepreneur américain né en 1970. Fondateur d' Epic Games, il est connu pour son travail sur ZZT et le moteur graphique Unreal Engine . En 2017, il reçoit un Game Developers Choice Award pour l'ensemble de sa carrière.

  2. Tim Sweeney (* 1970 in Maryland, USA) ist ein US-amerikanischer Spieleentwickler und Unternehmer. Er ist Gründer und CEO von Epic Games (ehem. Epic MegaGames ). Sweeney wurde bekannt durch seine Arbeit an der Unreal Engine, einer Spiel-Engine, die bis heute weiterentwickelt wird und Grundlage vieler kommerziell erfolgreicher Computerspiele ...

  3. Timothy Dean Sweeney (born 1970) is an American video game programmer and businessman. He is the founder and CEO of Epic Games, and the creator of the Unreal Engine, one of the most-used game development platforms. Sweeney has purchased large amounts of land in North Carolina, making him one of the largest private landholders in the state.

  4. From The Past To The Future: Tim Sweeney Talks. In a special interview, Epic Games founder and technical guru Tim Sweeney discusses his career, from the company's birth in the shareware revolution through to present and future game technology challenges. May 24, 2009. 1h 2m Read. Author: by Benj Edwards.

  5. Tim Sweeney (nacido en 1970) es un programador estadounidense de juegos y fundador de Epic Games, empresa reconocida principalmente por sus trabajos en Fortnite y Unreal Engine. Habiendo programado desde una edad temprana, Sweeny estableció a Epic Games como una compañía de shareware cuando estudiaba en Ingeniería Mecánica en la Universidad de Maryland.

  6. 5 de abr. de 2001 · 25 Min Read. Gamasutra recently caught up with Epic's Tim Sweeney at the Game Developers Conference. Here, John McLean-Foreman talks with Sweeney about Unreal Tournament, his experience at GDC, and his favorite games. Give us a quick backgrounder. I started at Epic about nine years ago with a little shareware game called Jill of the Jungle: a ...

  7. "The next mainstream programming language: A game developer's perspective" (2006) "Wild speculation on consumer workloads: 2012-2020" (2008) "A multivalued language with a dependent type system" (2013) "Formalisation of the λ ℵ runtime" (2013) Externe links. en) Tim Sweeney op MobyGames