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  1. Looking to learn about the fascinating story behind the success of RollerCoaster Tycoon? Look no further. You'll discover how the popular simulation game mad...

    • 11 min
    • 2,8K
    • Weird Marketing
  2. 21 de mar. de 2024 · Mar 21, 2024. We asked the RollerCoaster Tycoon community ‘If you could ask Chris Sawyer anything, what would it be?’. The overwhelming response from the community was sincere gratitude for ...

  3. 19 de out. de 2023 · Chris Sawyer mag nicht der bekannteste Name in der Spieleindustrie sein, aber sein Beitrag zur Spielprogrammierung ist unbestreitbar. Durch die Kombination von technischem Können, innovativem Design und einer unaufdringlichen Persönlichkeit hat Sawyer ein Spiel geschaffen, das nicht nur ein kommerzieller Erfolg war, sondern auch ein technologisches Kunstwerk.

  4. Christopher Weston Sawyer is the head of Chris Sawyer Software Development and was the creator, designer, and programmer of RollerCoaster Tycoon and RollerCoaster Tycoon 2. He was also the Executive producer of RollerCoaster Tycoon 3, along with David Braben. Chris Sawyer entered the games industry in 1983, writing games in Z80 machine code on the Memotech MTX home computer, and later the ...

  5. 8 de out. de 2023 · Die wahre Legende von Chris Sawyer und der Erfolg von RCT liegt in seiner Verwendung der x86-Assembler-Sprache. Während viele Programmierer davor zurückschrecken – weil sie nicht menschenlesbar ist – ermöglichte sie ihm Elemente zu präzisieren und dadurch eine unerreichte Performance zu erzielen.

  6. A documentary detailing the complete history of Chris Sawyer and his games: Transport Tycoon, RollerCoaster Tycoon and Chris Sawyer's Locomotion.Support me o...

    • 54 min
    • 5,4K
    • Reliable Rhubarb
  7. 10 de mai. de 2021 · Chris Sawyer entered the games industry in 1983, writing games in Z80 machine code on the Memotech MTX home computer, and later the Amstrad CPC series home computer. Between 1988 and 1993, Sawyer worked on PC conversions of Amiga games and was involved in many well-known projects, including Virus (1989), Campaign (1992), Birds of Prey (1992), Dino Dini's Goal (1993), and Frontier Elite 2 (1993).

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